"I see no reason to compromise" is an unwillingness to compromise...like...that's literally what being unwilling to compromise means. Assuming whatever agent you're looking at is rational, I mean.
If I my players were not enjoying my game or if I ever had an issue recruiting or retaining players then I would have a reason to change. Why should I change when it works for us?
As a software developer I frequently upgraded my skill set and studied and tested new options to see if there was an improvement. Sometimes there was a reason to upgrade, sometimes there wasn't. Meanwhile some developers are like corvids, attracted by whatever is new and shiny whether or not there's any benefit despite considerable cost. I play the current version of D&D because I thought the changes they made were worth the cost of change for us. I see no reason to incorporate a narrative style of play because I see a negative impact, not a positive one. Why would I do that to my players? Just so I could form a different group? How would that by any definition be the rational choice?