Lanefan
Victoria Rules
I'm a "crueller despot" than that; if they all fall into a pit trap they can't get out of then they roll up new characters.If I had made a boo-boo and included a trap that can result in a TPK, in a game where a trap causing a TPK was not an acceptable outcome, I still wouldn't implement fail forward to fix it.
I would instead say, "Hey, guys, I didn't think this trap through and it shouldn't have worked this way. Assuming we're not all happy with just saying everyone dies in the pit, lets recon this a bit. Sorry about that."
I don't need to implement a new dice mechanic to fudge my way out of the situation, I'd just own up and be clear about what happened. [Note: using fail forward in a game where fail forward is already an established part of play would not, IMO, count as fudging. Using it to fix a problem when it's not a normal and agreed part of play would, IMO. I'd rather just admit my mistake and fix it, than pretend it's the dice doing it.]
Edit to add: And perhaps this actually goes back to the crux of the ongoing disagreement. I don't need a formal mechanic or rule to fall back on to fix the problem, because my wide-ranging and mostly unlimited GM powers already include the ability to just say, "Hey guys, I messed up, let sort this out."
That said, it'd have to be a very odd/unusual situation to a) have them all fall in to the same trap and b) not have any way of getting at least one character out. And this comes from someone who learned a few things at the School of Grimtooth...
