D&D General [rant]The conservatism of D&D fans is exhausting.

Okay.

I don't see why "Okay guys, I messed up, you shouldn't have been put in a situation like this, let's rewind and do things differently" isn't an example where logic says nothing should happen. That's precisely what in-world logic says should happen: nothing. Nobody's coming to save you. The evil wizard's beautiful daughter doesn't show up in the nick of time to save you. A braggart BBEG doesn't come down to gloat and give you a convenient moment to escape. An earthquake doesn't come along and rip the dungeon open but causing no permanent injuries in the party. Etc.

Like that specific thing--"I'm sorry guys, I screwed up, let's fix this situation with <backtracking/retconning/rewriting/time-skipping/etc.>"--is, in and of itself, completely outside what logic in the fictional space says could happen.
Yes, and as such I will never do it.

Retcons are to me the worst thing a DM can ever do, due to the consequent invalidation of play that has already happened which IMO should be sacrosanct, and as such I go to great - even extreme - lengths to ensure I never put myself in the position of having to retcon anything.

And sure, once in a while I'll mess up and put them in way over their heads...but even then it's on them to find a way out of it and IME they always do, even if a few characters die in the process.
 

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Uh...er...before I jump in on this one you'll have to redefine what this is about, I'm afraid, as I've lost the topic somewhere.
Is it acceptable for the GM to forbid some outcomes and permit other outcomes, because the forbidden outcomes would be bad for the campaign in some way (e.g., "the campaign just ends in a really dull and disappointing way"), while the permitted outcomes would avoid whatever is bad about the bad outcomes?

Well, yes it is; if the die roll says 'fail' and the DM decides it'll be something else instead then it's fiat all day long.
Nope! Because, as I have now told you at least three times, "fail forward" DOESN'T MEAN YOU SUCCEED.

Do I need to put it in thousand-foot-tall neon letters? I'm getting extremely frustrated here, because I know I've said this to you several times over, and you keep saying stuff like this.

It has fail in the name but not always in the outcome.
Proper application of fail forward should always have failure in the outcome. Period.

If you're trying to climb a wall where success means you reach the top and failure means you don't then by both RAW and RAI a fail roll has to mean, regardless of anything else, that you don't reach the top.
Only if you define failure as that one circumstance and nothing else ever, forever. That's the problem here. You are rigidly defining one and only one consequence as what "failure" means, and excluding any other possibility that could still be failure, but not that SPECIFIC failure.

Fail-forward advocates would have it that on failure you might indeed reach the top...which immediately turns what should be a failure, based on the roll, into a success. And that ain't right.
Consider: You are climbing a rocky cliff face in order to save your friend. You fail the roll. The GM says, "You reach the top...and find the corpse of your friend, dead long enough that rigor mortis has set in."

Is that not a failure? I don't see how one can parse that as anything but a failure. It's just not a failure in the one narrowly-defined sense of "you fell off the cliff face". It accepts a broader range of results that are still, objectively, failures. The only difference is that the roll is not the singular narrowly-defined condition, "Did you climb this cliff face, yes/no?" It is "Did you succeed at your goal?" The goal was to save the friend--and that failed.

It's worth noting here, Dungeon World (which is my PbtA game of experience; I know most others work mostly the same) does not have a "Climb" roll. If a character tries to climb a sheer cliff face, that would be a Defy Danger roll. You are acting despite an imminent threat. In this case, you'd be defying the danger of the wall, in order to do something. What is that something? That is where the failure lies. If you roll 6-or-less total on your check (2d6+MOD), then you failed. In this case, the danger of the cliff overpowered you; sure, you got to the top, but the danger meant you could not reach your goal, namely, saving your friend's life. Now they're dead, and that isn't going to just go away. Maybe you can fix it, maybe you can't. That's why we play to find out what happens.

Sorry, but in this case the man of straw is merely an illusion. Roll to disbelieve.
Well, I rolled and you got a 2 on the d20. (I actually did roll, in the roller bot I use for my Dungeon World game; I can get a screenshot if you care. Roll was made at 12:52 AM Pacific time, with the description "DC 16 Illusion" for fluff. I gave you a +2 modifier for presumed Wisdom bonus.) So I'm afraid you can't disbelieve this illusion!

More seriously, I've made the argument above.

Ideally, yes it does. Practicality, unfortunately, then rears its ugly head and says we can only play through bits of it.
Well then, @SableWyvern, I think I've made my point. There is in fact at least one person in this thread who would do that, if time allowed. Likewise, the above example of the GM admitting a mistake and correcting it is something Lanefan would never do.
 


You can't see why anyone would value honesty and owning up to mistakes, then fixing them as a group, over trying to hide them for the sake of pretending the world is real?

You've tried to cast traditional GM powers as a path to abuse and claiming infallibility, but we've been telling you for ages that's not how it works.
Lanefan has now explicitly said otherwise.
 

Well then, @SableWyvern, I think I've made my point. There is in fact at least one person in this thread who would do that, if time allowed. Likewise, the above example of the GM admitting a mistake and correcting it is something Lanefan would never do.
If @Lanefan is clear and up front about this, the players are on board and Lanefan is competent enough that this is an extremely rare occurrence, seems fine.

Not the way I roll, but if it works at Lanefan's table it's fine by me.
 

Lanefan has now explicitly said otherwise.
No, Lanefan hasn't said he's infallible. He says the table will play through a mistake because they have a more extreme need for immersion than I do. I find it a bit unusual, but so be it.

It does seem to be the case that I placed too much weigh on my own preferences than I should have when speaking on behalf of others
 

Is it acceptable for the GM to forbid some outcomes and permit other outcomes, because the forbidden outcomes would be bad for the campaign in some way (e.g., "the campaign just ends in a really dull and disappointing way"), while the permitted outcomes would avoid whatever is bad about the bad outcomes?
Ideally the DM has the attitude of whatever happens, happens.
Nope! Because, as I have now told you at least three times, "fail forward" DOESN'T MEAN YOU SUCCEED.

Do I need to put it in thousand-foot-tall neon letters? I'm getting extremely frustrated here, because I know I've said this to you several times over, and you keep saying stuff like this.
I've had fail-forward explained (and have seen this repeated even in this thread) that a fail can sometimes (not always!) be turned into what I read as a success-with-complication. For example, instead of failing to climb the wall you succeed in climbing it but now there's a bunch of guards on the other side who are about to shoot you.

Another example I've seen is that on a fail roll when searching for a secret door, you in fact find it anyway because something unexpected and nasty comes out of it from the other side.
Proper application of fail forward should always have failure in the outcome. Period.
Then why do the provided examples never maintain the failure state?
Only if you define failure as that one circumstance and nothing else ever, forever. That's the problem here. You are rigidly defining one and only one consequence as what "failure" means, and excluding any other possibility that could still be failure, but not that SPECIFIC failure.
Of course.

If the roll is, at root, a binary succeed-fail determination of the results of a stated action then only one or the other outcome may be true; and the roll dictates which.

You either climb the wall or you don't. You either jump the gap or you don't. You either convince the Baron or you don't. Anything other than this is superfluous to the actual outcome of the action as determined by the roll.
Consider: You are climbing a rocky cliff face in order to save your friend. You fail the roll. The GM says, "You reach the top...and find the corpse of your friend, dead long enough that rigor mortis has set in."

Is that not a failure?
No, it is not a failure. In fact, it's an outright success - you climbed the cliff and made it to the top.

Why you're climbing that cliff is completely irrelevant. All we're resolving here is the actual declared action of climbing the cliff, and if the roll says you failed on that then you ain't getting to the top.
I don't see how one can parse that as anything but a failure. It's just not a failure in the one narrowly-defined sense of "you fell off the cliff face". It accepts a broader range of results that are still, objectively, failures. The only difference is that the roll is not the singular narrowly-defined condition, "Did you climb this cliff face, yes/no?" It is "Did you succeed at your goal?" The goal was to save the friend--and that failed.
No, the goal was only to climb the cliff. Saving your friend is a completely different thing that we'll deal with if-when you get to the cliff-top.

You don't get to concatenate several distinct actions and resolutions into one roll.
Well then, @SableWyvern, I think I've made my point. There is in fact at least one person in this thread who would do that, if time allowed. Likewise, the above example of the GM admitting a mistake and correcting it is something Lanefan would never do.
I'll admit mistakes; but once they've happened, they've happened. No going back.
 

What rule stops a secret admirer knowing the PC is imprisoned? Especially in a world of gods and magic.
In-fiction logic.

If the secret admirer is a common barmaid at the local tavern then she might not hear about the imprisonment until (if ever) the rest of the party return to town and tell their tale; and may very likely be unable to do anything about it in any case.

If the secret admirer is a high-powered wizard or cleric who has been keeping an eye on the PC via scrying or the like then sure, knowledge of the PC's imprisonment might be close to immediate and the admirer could very well have the means to do something about it.

High-powered wizards and clerics are, perhaps unfortunately, considerably less common than barmaids in taverns. As a player, I'm not about to rely on their help should my character somehow become imprisoned. :)
 

Why you're climbing that cliff is completely irrelevant.
No, it isn't.

It is literally the most important thing.

The same goes for all your arguments about how important it is that characters roleplay with one another even when their lives aren't in danger. Because why you do things is, quite literally, the most important thing. If motive didn't matter, we wouldn't bother with all this fiction nonsense. We'd play the much more efficient Statistics & Spreadsheets. Like, the very reason you want to spend so much time on those things is because they reveal why characters do the things they do!
 

@EzekielRaiden, I can't help thinking that one of the reason you find this conversation frustrating and confusing is you seem to conflate everyone who disagrees with you into one group as if we're a monolith all thinking the same way.

I mentioned a GM speaking up to correct a mistake, but you then asked @Lanefan to defend that point. I see you asking that question, and jump in to say more, since it was actually my point you were questioning, which leads me to coming across as if I'm speaking for @Lanefan.

As it turns out, @Lanefan doesn't necessarily agree with my position. Which is fine, we can all do things differently.

I note that I will frequently say, "I think X" and you will respond with, "But posters A, B and C," said Y, how can this be? It can be, because we do things differently and express ourselves differently. Regularly asking people to defend things other people have said is only going to result in obfuscating what anyone really believes.
 

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