Yeah, I was just pointing out that “that’s not the way the real world works” is true of every RPG.
Because often in these conversations and comparisons, that idea gets lost and what people feel makes sense starts being presented as what makes sense objectively.
Not saying you did this here, just that it often happens.
Skipping past those things doesn’t mean they don’t “happen”, either. It just means we don’t focus on them during table time.
I don’t see how this makes any sense. Let’s say you run a game and spend time on those bits… the haggling and the travel and so on… and I run the same game, but we elide those bits.
The same events have happened for both groups of PCs. There’s no case of “more coincidence” for one over the other.
Where more interesting things are happening is at the table, not in the game world.