Daggerheart General Thread [+]

I played my first game of Daggerheart today! I was impressed. I think it plays better than it reads, which is saying something because I liked it on paper already.

The thing that pleasantly surprised me is how big and dynamic some combat turns could be. I played a ranger, and when I spent the hope and stress to activate Deadly Aim (experience), Ruthless Predator, and Hold Them Off, I turned into a one-man army for one turn. It reminded me of 4e D&D in all the best ways, like when you popped your daily and became a god for a single round. By chance all of us were playing martial characters (at least by the traditional definition) and it really struck me how dynamic they felt. We could all do Big Stuff in the same way that spellcasters do. And my ranger really felt like a ranger, in a way that I find the 5e ranger to be a little lacking.
 

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We did think it would make a good star wars game. It plays action as fast as it should be in a SW game.
Seemed to be lots tokens flying around, as hope is pretty easy to generate compared to many token games
All good this far.
 

Well, I took a shot at translating some of the stuff we've talked about into a Dungeon Exploration environment.

Tower of Galen Dirath.png
 

One thing I have noticed (at least on my feed): the Daggerheart focused channels seem to be new, rather that D&D (or whatever) YTers switching over. Is that other folks' impression as well?
 

The more I read and explore the more I love this game. But one thing just keeps pissing me off.

Solo monsters. They're not actually solo monsters. Some bits of the text say they should be a solo challenge for a whole group of PCs, other bits of the text say they should have support. So the text is self-contradictory on what the role means. And the battle points system makes it perfectly clear a solo is nowhere near sufficient to challenge a whole group of PCs.

I wish they'd have called it something else or actually made them solo monsters, as in the typical definition of the word and some of the text suggests, one monster vs a group of PCs.
 

The more I read and explore the more I love this game. But one thing just keeps pissing me off.

Solo monsters. They're not actually solo monsters. Some bits of the text say they should be a solo challenge for a whole group of PCs, other bits of the text say they should have support. So the text is self-contradictory on what the role means. And the battle points system makes it perfectly clear a solo is nowhere near sufficient to challenge a whole group of PCs.

I wish they'd have called it something else or actually made them solo monsters, as in the typical definition of the word and some of the text suggests, one monster vs a group of PCs.
Yeah. it is really weird. If I have 4 PCs I basically need 3 "solos." Since they already included the "leader" type I feel like "solo" might better be called "elite"?
Wat's worse, there does nto actually sem to be a way to have a literal solo fight that works with the rules.
 

Yeah. it is really weird. If I have 4 PCs I basically need 3 "solos." Since they already included the "leader" type I feel like "solo" might better be called "elite"?
Wat's worse, there does nto actually sem to be a way to have a literal solo fight that works with the rules.

There's a bunch of advice on reddit about this; generally looking at the T4 dragon that has multiple phases or adding extra HP etc if you want to
 

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