Daggerheart General Thread [+]

I played my first game of Daggerheart today! I was impressed. I think it plays better than it reads, which is saying something because I liked it on paper already.

The thing that pleasantly surprised me is how big and dynamic some combat turns could be. I played a ranger, and when I spent the hope and stress to activate Deadly Aim (experience), Ruthless Predator, and Hold Them Off, I turned into a one-man army for one turn. It reminded me of 4e D&D in all the best ways, like when you popped your daily and became a god for a single round. By chance all of us were playing martial characters (at least by the traditional definition) and it really struck me how dynamic they felt. We could all do Big Stuff in the same way that spellcasters do. And my ranger really felt like a ranger, in a way that I find the 5e ranger to be a little lacking.
 

log in or register to remove this ad




We did think it would make a good star wars game. It plays action as fast as it should be in a SW game.
Seemed to be lots tokens flying around, as hope is pretty easy to generate compared to many token games
All good this far.
 

Well, I took a shot at translating some of the stuff we've talked about into a Dungeon Exploration environment.

Tower of Galen Dirath.png
 

Remove ads

Top