Daggerheart General Thread [+]


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I got it to the sunday virtual group...
Wow!

Ran the QS/QP module, with it's pregens, but full corebook rules use.
A 15 minute aside on why the trees look like people... (They grow to mirror who was buried beneath)... and magic (Yeah, there's baseline magic everywhere...)

I'm not a high pace GM, but this ran quick. Even if we weren't using the VTT.
 

I mean, I thought it was a good bit of actionable input from somebody who’s done enough running and playtesting to give some direct suggestions. Their comment history has some designs & other crafting hiding in it.
He’s one of the designers of Daggerheart, specifically the Adversaries section, so I’m sure his posts are generally good and helpful. But I’m not looking for “ask yourself what purpose does the monster serve in the story” kind of answers. I’m looking for the underlying math behind monster creation. I’m looking for Blog of Holding MM on a Business Card style breakdown and usefulness.
Apparently there was more math or something during the playtest or provided to the community at some point that didn’t make it into the final book.
There’s talk of a free all digital homebrew guide coming. And that same poster just dropped something over on Reddit. Here’s to hoping it’s more math breakdowns.
 

Meant to post this here but dropped it in one of the other threads on accident.

Since there seems to be a wave of BS about the Daggerheart license here’s a video with some chat on the topic. Relevant bits start just over an hour in.

 
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News dropped earlier today that Daggerheart is being translated into five languages.

 

Really enjoy it but I'm 'positively' sad you can't give someone some of your hope? At one point every other player had +6 hope and I just couldn't generate a positive amount of hope? So their excess was lost
Is there a way to give someone else your hope

Kept that nice and positive!!
 

Really enjoy it but I'm 'positively' sad you can't give someone some of your hope? At one point every other player had +6 hope and I just couldn't generate a positive amount of hope? So their excess was lost
Is there a way to give someone else your hope
We ran a six-session campaign using the beta rules, and we had what I will call "ant and grasshopper" Hope issues. Some of the group treated Hope like a resource they hoarded for emergencies. They ran into the max Hope issue pretty hard. On the other hand, we had the "oh, I have a Hope? Better spend it now!" players.

Having played a lot of games with resources like this, I tried to keep 2-4 Hope around. It takes a bit of work to figure out the sweet spot for you on it.
 

Really enjoy it but I'm 'positively' sad you can't give someone some of your hope? At one point every other player had +6 hope and I just couldn't generate a positive amount of hope? So their excess was lost
Is there a way to give someone else your hope

Kept that nice and positive!!
Make a house rule. The book even tells you to do this.
 

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