Lanefan
Victoria Rules
What you're doing is playing characters in a game where the in-fiction risks and dangers are both real and relevant, as opposed to one where the in-fiction dangers are paper tigers or bluffs. War vs sport, again.I mean, I know GMs used to be that way back in the day, but...if a bad roll or two is all it takes to wipe out months of investing in a character's story, actually engaging with the world, then what the hell are we doing?
I just don't get this take.It's one thing if PC death happens because of player decision, but if I happen to roll a 1 on the check* (and then a 2 on the saving throw, I guess), my character dies, it means investing in the game was a waste of time.
Did you have fun playing the character up to that point?
Did you (and do you still) enjoy the greater story the party is generating as it goes along?
Did you (and do you still) enjoy the company of the people at the table with you?
If the answer to even just one of these questions is 'yes' then how can it possibly have been a waste of time?