Uriel
Living EN World Judge
OoC:I will assume that you pay the mephit his coins...that's 6GP somebody. An Elemental Ferryman needs his due, you know...
IC: Opening a gaudily painted gate, the mephit says through half-clenched teeth (around the Stoagie) 'Plenty of room, plenty of room, folks, Kids to the front, mind the fingers folks, wouldn't want the little tykes to get hurt.'
The 'kids' comment was clearly directed at Kaz, thogh he was a half a foot taller than the Mephit.
When all are aboard, the Mephit pulls on a whistle-string, sounding a loud note, steam jetting from the water about the boat, and the garish thing moves off,on it's own accord. The Mephit can be seen grinning back on the docks, wabing at the disappearing Band, flipping his little coin and tipping his hat.
Boat Ride
Darkness engulfs you all, the quiet lapping of the water against the Boat being the only sound other than your voices, should you wish to speak. The Dark seems very complete, even Taklinn's Darkvision impeded by it.
Suddenly, a blinding illumination fills the air, accompanied by a loud 'Aahhhhhh!' from Jack Lobbins.
Jack is rubbing his eyes with his tiny hands, whilst in the bottom of the boat lies the 'Wand' that you picked up from the Devil's Hoard. The cylider lies on the bottom, bright light shooting off in a beam. Kael sees something odd about it, and,picking it up he can make out the Arcane Script that the rest of you had not been ableto Decipher. In English, an inscription reads 'Mag-Lite' .
This seems to be some form of magic torch device.There seems to be a small button, which, when pushed, turns the device on and off.
Waving the beam around, you can make out gloomy recesses along the walls, with cast-off detritus of all sorts, garbage, old wooden stands displaying scripts and pictures all now too far gone to read, their paint flaked away. There seems to be no landings to pull the Boat to, and thusly, you move ever on down the River...
Hours pass while you ride slowly, though comfortably along a winding waterway. Then, far-off at first, though growing louder, you hear music, an eerie Organ or perhaps a Harpsichord.
Dim light shows ahead and as you get nearer, it becomes evident that there is a jetty and a space for the Boat.
The Boat moves in and stops itself at a decrepit old walkway, whereupon a Gate at the top opens and some flickering light can be observed, though it's source isn't visable at this time.
OoC:You are about 8 feet lower than the Gate, thus a short stairs climb will bring you to the top, where whatever awaits in the cavern/whatever will become clear.
Jack looks to you, clearly wanting to know if he is to Scout ahead.
IC: Opening a gaudily painted gate, the mephit says through half-clenched teeth (around the Stoagie) 'Plenty of room, plenty of room, folks, Kids to the front, mind the fingers folks, wouldn't want the little tykes to get hurt.'
The 'kids' comment was clearly directed at Kaz, thogh he was a half a foot taller than the Mephit.
When all are aboard, the Mephit pulls on a whistle-string, sounding a loud note, steam jetting from the water about the boat, and the garish thing moves off,on it's own accord. The Mephit can be seen grinning back on the docks, wabing at the disappearing Band, flipping his little coin and tipping his hat.
Boat Ride
Darkness engulfs you all, the quiet lapping of the water against the Boat being the only sound other than your voices, should you wish to speak. The Dark seems very complete, even Taklinn's Darkvision impeded by it.
Suddenly, a blinding illumination fills the air, accompanied by a loud 'Aahhhhhh!' from Jack Lobbins.
Jack is rubbing his eyes with his tiny hands, whilst in the bottom of the boat lies the 'Wand' that you picked up from the Devil's Hoard. The cylider lies on the bottom, bright light shooting off in a beam. Kael sees something odd about it, and,picking it up he can make out the Arcane Script that the rest of you had not been ableto Decipher. In English, an inscription reads 'Mag-Lite' .
This seems to be some form of magic torch device.There seems to be a small button, which, when pushed, turns the device on and off.
Waving the beam around, you can make out gloomy recesses along the walls, with cast-off detritus of all sorts, garbage, old wooden stands displaying scripts and pictures all now too far gone to read, their paint flaked away. There seems to be no landings to pull the Boat to, and thusly, you move ever on down the River...
Hours pass while you ride slowly, though comfortably along a winding waterway. Then, far-off at first, though growing louder, you hear music, an eerie Organ or perhaps a Harpsichord.
Dim light shows ahead and as you get nearer, it becomes evident that there is a jetty and a space for the Boat.
The Boat moves in and stops itself at a decrepit old walkway, whereupon a Gate at the top opens and some flickering light can be observed, though it's source isn't visable at this time.
OoC:You are about 8 feet lower than the Gate, thus a short stairs climb will bring you to the top, where whatever awaits in the cavern/whatever will become clear.
Jack looks to you, clearly wanting to know if he is to Scout ahead.