Whizbang Dustyboots
Gnometown Hero
How different would the RPG world have been if we could take the GMing advice from Apocalypse World or Monster of the Week or any of the subsequent games that championed the idea of being fan of the player characters, rather than seeing oneself as their adversary, and sent that back in time to the 1970s?There are still some bad Storytellers out there who were brought up on bad Storyteller advice from the early era of WoD games. I talk about one of them in a thing I'm currently writing. Like, holy crap. This guy was big on removing all player agency and then bragging about how clever he was for master crafting his brilliant story/plot and pet NPCs. It was... not good.
The guy who can make rocks fall and kill everyone, anytime they want, has no reason to gloat about "beating" the players. Yeah, no kidding you beat them; you have all the resources in your hands.


