I absolutely do not want my CoolStuff to be by the GM's beneficence, using and getting those CoolStuff is the very reason I play the system in the 1st place! Especially if that 'super common' comes from the GM already being experienced and knowledgeable! Maybe we should all just burn every rule and book that has ever been made and replace them all with 'Trust your GM' if this is what you consider a good thing!
If so many people decided to cushion the lethality maybe the lethality is the problem, and that leaving the problem as is to give DMs more power is just pure GM supremacist... Which is fine of course, I'm a player supremacist.
So yes, MY character and certainly not Your world
Yes, this is good. Well in an ideal world at least--5e clearly hasn't entirely crossed that line yet seeing Martials--but in my view, there is now a more balanced power dynamic between Players and GMs through a combination of culture and rules. Also there are now games out there where GMs have much less power to being non-existent of course it'd seep into DnD.need nothing the GM can give to make them more cool.
It also assumes that the DM was willing to provide that benevolence. A DM was certainly under not obligation to provide cool stuff, and it is my experience that more often than not the opposite was true and the DM used the rules to bludgeon players into submission rather than provide carrots for good behavior.I absolutely do not want my CoolStuff to be by the GM's beneficence, using and getting those CoolStuff is the very reason I play the system in the 1st place! Especially if that 'super common' comes from the GM already being experienced and knowledgeable! Maybe we should all just burn every rule and book that has ever been made and replace them all with 'Trust your GM' if this is what you consider a good thing!
Unfortunately the opposite has become true, going off of one of the previous comments in this thread. Players bludgeon DMs into submission. “It’s MY character, not YOUR world.” And this is supposed to be a collaborative game. That just reeks of the player entitlement that’s become an issue in the culture.It also assumes that the DM was willing to provide that benevolence. A DM was certainly under not obligation to provide cool stuff, and it is my experience that more often than not the opposite was true and the DM used the rules to bludgeon players into submission rather than provide carrots for good behavior.
I again point to settings like 2e Ravenloft where a combination of bannings (no paladins druids or bards native), mechanics (turn undead is weakened, spells nerfed), setting (demihumans are feared, good characters are hunted) and morality mechanics that requires DM adjudication (stealing from a bad guy is still stealing.That's a powers check!) in the hands of a bad DM makes "weekend in hell" more appropriate than you think.
Yeah I much rather the game come with the expectation players get X and DMs get Y rather than the DM be expected to bargain for your power.
Unfortunately also many DMs are bad Worldbuilders for RPGs.Unfortunately the opposite has become true, going off of one of the previous comments in this thread. Players bludgeon DMs into submission. “It’s MY character, not YOUR world.” And this is supposed to be a collaborative game. That just reeks of the player entitlement that’s become an issue in the culture.
I can see that - although I have a ban/restriction/modification list for up upcoming campaign, I’m adding so much 3rd party content that far skews in the opposite direction.Unfortunately also many DMs are bad Worldbuilders for RPGs.
I always go "For everything you ban, you ought to add something to entice".
A big problem with settings since 2e is that many of the nonkitchen sink ones don't have enough to excite every type of player.
Ultranarrow settings are best as their own RPGs as people come to the table with the same desires of what will be there and what types and kinds of PCs are allowed.
And then there is the fact that some players and DMS shouldn't really be playing together. Ban or nerf all casters and Johnny ComplexPC might not be a great fit.
Yeah, it's the mirror to DM entitlement and neither should be part of the larger culture, but I feel a small part of it is a course correction from decades of the DMs Master Plan trumping player autonomy.Unfortunately the opposite has become true, going off of one of the previous comments in this thread. Players bludgeon DMs into submission. “It’s MY character, not YOUR world.” And this is supposed to be a collaborative game. That just reeks of the player entitlement that’s become an issue in the culture.
Ultranarrow settings are best as their own RPGs as people come to the table with the same desires of what will be there and what types and kinds of PCs are allowed.