The Soloist
Hero
Yes, too many games, not enough time (or money)!Notorious is an amazing solo RPG that does the Star Wars bounty hunter thing incredibly well.
Yes, too many games, not enough time (or money)!Notorious is an amazing solo RPG that does the Star Wars bounty hunter thing incredibly well.
I just have never enjpyed SW games that are all 1 type nearly as much as mixed games. if the whole group is Rebels, someone needs to be a scumbag or a Jedi or Force Adept. All Jedi...meh, more fun in theory than in play, someone play Padme, please.Force and Destiny sort of work better as a Prequel type era or before type game, while Edge and Rebellion work well together (IMO).
I feel at the heart of it, once you understand the core of the game, the core is a bit simpler than D&D and other games.
It's a narrative type game in which the dice drive the narrative deeply (once again, IMO). Even the Gamemaster doesn't know what will happen, and due to how the dice work (for example, you suceed but something really bad happens, or you miss/fail but something works in your favor really well) it takes a quick GM who is innovative and imaginative to keep up with narrating what happens.
by page count, it's between 1/4 and 1/3. the lore dumps are fully 1/5 of the text, and don't overlap much. the vehicles have about 1/5 to 1/4 overlap, the NPC templates 1/4 to 1/3.So for me amd amyone like me, its three hefty core books that are each half reprint of the other two,
I have several thoughts on this.I do wonder if the narrative nature might be tricky to DM, for me anyways, as I’m not particularly good at improv in the moment. Be curious to hear people’s experience of that.
I mean, ita called hyperbole my dude. i do not care what specific percentage it is, it is a lot. Too much for a game i am only interested in using the entire game. Like my group has no desire to play a star wars campaign without Jedi, outer rim scoundrel/scout types, core worlds nobles/rebel alliance (depending on era), etc.by page count, it's between 1/4 and 1/3. the lore dumps are fully 1/5 of the text, and don't overlap much. the vehicles have about 1/5 to 1/4 overlap, the NPC templates 1/4 to 1/3.
It's FAR less than half.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.