TwoSix
The Year of the TwoSix
Platonic bonding is the gateway to abilities some may consider.... unnatural.Camaraderie is witchcraft!
Platonic bonding is the gateway to abilities some may consider.... unnatural.Camaraderie is witchcraft!
Care to place your bets on how long before this thread devolves into edition warring?
If a system does not account for common human behavior I’d consider the system at faultIt’s less fun, makes no narrative sense, and there is no point since you are going to win anyway. So no, player’s fault, not the system.
On the other hand a trivial and blatant exploit is far from the worst sin; the GM is entirely recommended to apply the rolled up newspaper to that as they would a bag of rats.If a system does not account for common human behavior I’d consider the system at fault
The mechanics alone are responsible and many people pointed it out during the play test. When an at will passively applied effect lasts for one round and can't be stacked it becomes logical to swap to a different weapon on the second attack and if someone already applied it before your turn.
Agreed; the arguments here have a similar tenor to the "racial stat adjustments" discussions of the last few years. It's a question of how much of a "choice" is present in choosing (or not choosing) the mechanically strongest option. And a lot of the weight of that choice boils down to psychological preferences.I think there is a large difference between the game presenting a no-brainer choice, and the game punishing you if you don't make that choice.
In the latter case, yeah, the game is pretty much responsible. If the PC will be just fine if they don't make that choice, though, it isn't the game's fault if the player makes it.
And a lot of the weight of that choice boils down to psychological preferences.
I can't speak for others than myself, but I have an idea what it might be...Yeah. And, to me, this sounds like, "My players are thinking tactically, this feels like 4e."
And my thought is then, "What, your players didn't think tactically in 3e? What game were you playing that I wasn't?"
HuhI think there is a large difference between the game presenting a no-brainer choice, and the game punishing you if you don't make that choice.
In the latter case, yeah, the game is pretty much responsible. If the PC will be just fine if they don't make that choice, though, it isn't the game's fault if the player makes it.
To me there were tactics in 3e - but it was more strategy. Bringing the right spells to the fight. 5.14 had less in the way of tactics than 3e due to archers switching to finesse shortswords and casters just using anti-save spells in melee rather than taking opportunity attacks or being nerfed heavily. But there was less in the way of tactics in 3.X than in 4e just as 5.14 was fairly low for a grid skirmish game.Yeah. And, to me, this sounds like, "My players are thinking tactically, this feels like 4e."
And my thought is then, "What, your players didn't think tactically in 3e? What game were you playing that I wasn't?"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.