VHawkwinter
Explorer
My games always equip the PCs with a SAP (Standard Adventuring Pack). It's contents are deliberately left unlisted, but instead it's considered to be "any mundane items a skilled adventurer would have on hand".
It's been used for torches, rope, chalk, food, water, bedrolls, wedges and a hammer, paper and ink, and many many other items. Most recently some glue for a fake moustache.
I do still have room in my game for those oddball items that players want to pick up to do tricky things....like excessive amounts of hot peppers to make tear gas or lots of grease to make slippery traps or whatnot.
Recently someone in my campaign asked if ball bearings were part of the SAP and they were told no. I know that's an ages old trick amongst players but it's not something that I see in universe starting adventurers think to bring with them.
I was absolutely thinking of a pack for more uncommon stuff like your ball bearings trick.
You know, I think I'm going to need to adapt some kind of contingency item inspired by your deliberately unlisted packs. I'll have to iron out the details, but I kind-of like the idea.







