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  1. O

    3rd Edition too quick? too powerful?

    Experience -- okay, you could modify it. The only concern I have in this is that it seems you and your players have different expectations. Sounds like a brewing problem. On the other hand, it's been many months since any of my PCs fought an encounter of equal or lower CR. A week ago, I put...
  2. O

    Please rate Reach Spell

    Cast a spectral hand... Wizards with craft wonderous should create two items -- a headband of intellect for themselves, and (after talking to the DM) a glove of spectral hand for the cleric (for ranged stabilizations). Everything else is gravy. I've never gamed with a DM who didn't allow me...
  3. O

    Magic Clothes

    I'll add "no". Otherwise, the wizard enchants the shirt to +1 with 100% reinforcement. Sure -- it doesn't stack with his +6 Bracers, but he laughs at the rogue. OfficeRonin
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    1,327 things you don't want to hear from your fellow party members

    Oldies but goodies! 202 From DM: Debbie, your cleric has been raised to the 8th level. I think it's time that you learn how to REALLY cast spells. 203 From player: It's my fault Black Leaf died. I can't face life alone! OfficeRonin
  5. O

    Which single non-core 3e book do you use the most?

    Can I say a series? We use the Quintessential Books, especially Quint Fighter. OfficeRonin
  6. O

    [OT] Who can you sing like?

    A cross between Bob Dylan and that guy from Crash Test Dummies. OfficeRonin
  7. O

    PrC XP penalty

    So, the rules as currently written are for powergamers? Bah. Since almost all of the PrCs have goofy requirements for entrance, I don't get too many folks that pursue more than one. If they do, it's because the PrC is too "front-loaded" with too little benefit later on (like the ranger? --...
  8. O

    Would you hold it against a book if...

    I buy books for the text, so, technically, it would make no difference to me. However, if it's full of poorly done art or art that's difficult for me to take seriously, that affects the text, since it's tough to take the text seriously if you can't take the art seriously. OfficeRonin
  9. O

    [DM gripe/rant] I'm beginning to notice some trends...

    I just picked up Quintessential Paladin, and there is a pretty good section on codes near the back. I liked it. I always made sure my paladin's code was accepted by the GM before playing the PC -- it was self-defense! "Why didn't you charge the demon horde?" "Because I respect (demi)human...
  10. O

    is disable broken?

    if u cn ryd ths, u cn Bkm a sec nd gt a gud jb... OfficeRonin
  11. O

    Arrows...

    Arrows that hit are lost, those that miss have a 50% chance of being recovered intact. We also house rule that the arrowheads of those that hit can be recovered -- particularly important if it's masterwork... Magic arrows in my campaign are almost always attached to magic quivers that grant...
  12. O

    Another wacko cites D+D

    Looks like another wacko is blaming D+D. From the article, D+D is the sole reason listed -- but I'll bet there's lots more to it... Here's the link: http://www.sfgate.com/cgi-bin/article.cgi?file=/news/archive/2003/01/25/state1545EST0059.DTL Just curious -- is any old threat now terrorism...
  13. O

    Thanks, guys, you've ruined Haste for the rest of us.

    No, it's not. The fighter's big uber-ability is to stand up to combat. High ACs and hitpoints -- he can stand in the line all day. He can swing his sword all day, too. The wizard has a limited number of rounds that he can be effective before he's casting expeditious retreat -- again, the...
  14. O

    New Haste - Does it Fix Your Concerns?

    Except that the 1st and 2nd edition haste doubled your attacks -- not just "one more". I can't see taking it Haste 3.5. The duration is too short to be a buff spell for others and the effect is miniscule. The +4 to AC is horrid compared to shield and mage armor, which both last longer, and...
  15. O

    Thanks, guys, you've ruined Haste for the rest of us.

    You don't even have to try to do that kind of damage. A greatsword with some racked out strength (rage, a bull's strength, a cheap item -- whatever method you like) gets you to an average of 16 points on a hit, 32 on a crit. Add magical weapons, improved critical, divine might, specialization...
  16. O

    Thanks, guys, you've ruined Haste for the rest of us.

    Let's see -- you are slamming on him for giving an example where every attack hits, and then recommend save of die spells that require saving throws that the BBEGs will almost always make. I think 150 for the round is a little high, but I can come up with 35 points on an average hit without...
  17. O

    More Chicago Gaming: D&D in FR

    Re: Gaming It's been over a week, and I see you have not heard from Hollywood. I'm in a weekly game in the city that's looking. Contact me if interested -- email is above. OfficeRonin
  18. O

    Thanks, guys, you've ruined Haste for the rest of us.

    I'm in 2 games -- in one, the fighters generally are doing d8 + strength and magic on a hit. In the other, they're doing the same plus 2 handed power strike, specialization, improved critical, power attack, reckless attack, and (if paladins) divine might. In the first game, they are doing...
  19. O

    temple prostitution

    In a fantasy world, the initial act could be inexpensive, but the cure disease is double-priced! In any case, temple prostitution was a ritualized enactment of the mating of the gods. Special requests would usually not be available. As for price, one of the goals is to get more worshippers...
  20. O

    Which Animal Companions Are Tastiest?

    But don't eat the Samuri -- you'll just be hungry again in about an hour. OfficeRonin
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