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  1. Khur

    MM2 Preview Starspawn

    Lore of the Stars Mike Mearls did these, and we liked his concept from the beginning. For those who asked, I just checked my MM2 copy, and there's actually more lore for the starspawn in the book than is revealed in the preview. MM2 is fluffier (?) than the MM, methinks.
  2. Khur

    Here we go again: Rogues, Frost Weapon, and the Wintertouched Feat

    Yep, you're exactly right. I should have said I agree with Kordeth/Black Knight Irios, but I was talking mostly to the OP, who doesn't mention Lasting Frost. Lasting Frost makes it interesting. I agree with you that it's not broken. The real control on Sneak Attack is the once per round (which...
  3. Khur

    Here we go again: Rogues, Frost Weapon, and the Wintertouched Feat

    You are overlooking the fact that Wintertouched only applies to monsters vulnerable to cold. "Vulnerable" is a mechanical state (such as immune, or resist), and doesn't merely mean "susceptible." Looking over monsters actually vulnerable to cold in the game currently, the Wintertouched feat...
  4. Khur

    Creature Incarnations: Get'cher Brains Here!

    Not a coincidence. ;)
  5. Khur

    Eberron: An All-Goblin Campaign?

    I'm a huge fan of D&D goblins (as a three-tiered race) and Eberron's take on goblins. I think you'll have great success with such a campaign, and it'll be fun. Looks like you're on track with your ideas. In an Eberron game Dave Noonan ran, the goblin rogue was awesome. It was cool to see the...
  6. Khur

    Jumping over Opponents

    Jumping is movement, and if the movement through a square jumped through would provoke, so does the jump. The encounter advice I'd give is twofold: 1) Use terrain that aids the jumper from time to time, and use hindering terrain at others. Make the player be creative, and sometimes feel like...
  7. Khur

    Ask Wizards Response for 12/22

    I agree that the answer should mention possible retraining. However . . . That's a cool house rule. If you don't mind, I'm going to use it as an option for my players, keeping retraining as the other option. (Actually, even if you do mind, I'm going to use it, because you'll never know . . ...
  8. Khur

    Minions and Temporary HPs

    Fantastic question! Minions interact normally with temporary hp rules (that's one reason why they have 1 hp). So, yes, the wyrmpriest makes the minions a little bit badder.
  9. Khur

    Monster Power Recharge

    Since you asked so nicely ;), recharge is per power. Roll a d6; if it equals any shown recharge number, the power recharges.
  10. Khur

    Minions and fixed damage

    To be clear, it's important to note that minions can get critical hits. They just get no mechanical benefit from doing so—unless they or another monster in the fight is designed to benefit from that critical hit in some fashion other than the normal max damage. PCs get no mechanical benefit from...
  11. Khur

    Leveling too fast?

    Yeah. Unfortunately, you'll still be getting the amount your PC is supposed to get—if the DM is playing by the rules. Sorry 'bout that. :D (Not really.) High note: If you die, you still get the XP and can benefit from it if you come back to life.
  12. Khur

    D&D 4E No evil gods in 4e?

    Evil gods are described briefly in the PH and detailed in the DMG. Contrary to limiting player options, it gives the DM the option to go by a default assumption that PCs don't worship evil deities without "over-enforcing" the point. (Most D&D games involve heroic PCs, at least as good as the Han...
  13. Khur

    Do you provoke AoO's while invisible?

    I'd just ready an action to counterattack if I sensed an attack from the invisible creature. If I'm hit, according to the invisibility rules, I know which square it's in (if it makes a melee attack without reach)—counterattack with 50% miss chance. If the creature misses, I'd expect the DM to...
  14. Khur

    Wizards.com and Enworld.org Announce Joint Website Crashes

    Darn! I forgot the action type. It should be: :close: Spew Nonsense Immediate interrupt at any time; burst 3, +4 vs. Will, 1d4 psychic damage and target is dazed (save ends).
  15. Khur

    Wizards.com and Enworld.org Announce Joint Website Crashes

    Hah! You missed the date's significance totally. It's 6 + 7 + 8 = 21; 2 + 1 = 3. Three new 4e books! (A lot more than those initial three are going to be "core.") All good things come in threes, except those that don't. :3: But wait, there's more—3 is a prime number. It has exactly two...
  16. Khur

    Minion Status: Private or Public?

    I describe minions differently, usually. I used to believe telling players was the way to go. Playtesting has taught me that by round 2, if the description wasn't clue enough, everyone knows who the minions are. Playtesting has also taught me that, in general, it's a bad idea to blow a daily...
  17. Khur

    MM excerpt: phane

    Atropal is in MM1. :D
  18. Khur

    The Shadar-kai are NEVER going to be the next drow

    Well, honestly, I don't know enough about music (academically speaking) to really say anything at all about its history or classification, probably even in jest. That's what I was doing too, though. :) Now Queensryche in flannel . . . no, I'll just stop. :uhoh:
  19. Khur

    The Shadar-kai are NEVER going to be the next drow

    OK. How does a June 6th comeback work for you? New name okay? Hope so, because the MM is printing now, and those presses ain't stopping to save that name. :o Oh, and nobody's trying to make shadar-kai the next drow. Maybe back in the 3e Fiend Folio, when Jesse Decker created them, that was a...
  20. Khur

    Healing Surges innate Blessed band aids

    Don't forget: Warlord—the person with good enough plans that you don't get hurt that bad to begin with. You don't have to imagine the healing after the fact. It is easier to do that, though, I admit.
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