Ravingdork
Explorer
What I want to know is the forumla to use when determinging a minion's damage. It isn't minimum weapon damage like was previously thought.
DonAdam said:Rabbit Season!
That is exactly what I'm hoping for. The PCs wading through the mass of minions, dropping the ones directly in their path and ignoring the rest as they make their way to the BBEG at the other end of the room. From a narrative sense, the BBEG doesn't know these minions will drop on a single shot from the PCs. He watches with dismay as the PCs continue to move towards him steadily until he angrily sends his personal bodyguards into the fray to do what his pathetic minions cannot do - stall the PCs while he completes his dark ritual.Khur said:In my game, that knowledge has created an atmosphere or more fun. Sometimes PCs ignore minions, even taking opportunity attacks to get to the main bad guys. To me, that's a fine example of cinematic heroics—plow past the palookas to get to the real enemy.
The thing is: I don't see why you couldn't let minions crit AND let it affect their damage.Khur said:Those who have said that minions have an unfair advantage in the probability they will get a crit in a combat are right. More rolls = higher probability of a crit. That's where the problem of having rolled damage that exceeds the minion's flat norm might become a problem. The thing is, those who say that minions' numbers tend to flatten the damage across the duration of the combat are also correct. Rolled damage will create a few spikes, though.
Now that I've read through KotS (yes, I picked it up first thing this morning) and seen how things are intended to work, I'm even more of the mindset that minions should a) have a variable (but not very large) number of h.p., b) be vulnerable to crits, and c) be less obviously "grunts" than they appear. Even the descriptions given indicate a difference, where it should in fact be hard if not impossible to tell one Zombie from another until you've hit them a few times. Still, easy enough to alter to suit, I suppose.Jhaelen said:Four minions are supposed to be a threat identical to a single standard foe. So they should do the same average damage as a single standard foe.