Blackeagle
First Post
hong said:Trust me, I'm a statistician.
I think that one ranks up there with, "I'm from the government and I'm here to help."
hong said:Trust me, I'm a statistician.
Trust me, I post on the internet. I know everything.hong said:You will almost surely not roll max damage on every minion hit. It all balances out. Trust me, I'm a statistician.
Murphy's Law applies to everything. Players can deal with Murphy's Law as applied to minions, the same way they can deal with Murphy's Law applied to every other monster in the game.AtomicPope said:Trust me, I post on the internet. I know everything.![]()
Then you also know about Murphy's Law.
Lurker37 said:That's your opinion.
Dozens of other successful RPGs on the market use the same division between rules for PCs and rules for NPCs. Trying to extrapolate rules to gameworld physics seems to be peculiar to D&D, and that's because 3.X made the highly unusual move of saying NPCs used the same rules as PCs. Most other games have specific rules to highlight how the NPCs are not the same as the PCs.
That NPC-PC equality is being discontinued is a strong indicator on how well that went. Not only did it make building new opponents a nightmare unless you did what most of us did and threw the rules out entirely, it resulted in a less believable world, because suddenly people could survive a fall off a 100 cliff into molten lava. It resulted in vehement arguments that people couldn't possibly get seriously hurt from being thrown from their horse. Ridiculous elements like this are finally removed, making the world far more believable because it is no longer shackled to a rules system designed to allow larger-than-life heroes to survive dramatic perils.
So my opinion is the opposite. The D&D world hasn't become less believable. It's become far, far more believable.
*rolls* "The first hellguard hit you. Take 6 damage."LostSoul said:Or you could describe the game-world balance however you want. In the game world, minions get lucky hits in now and then. In the real world, they always do the same amount of hit point damage.
True but minions are supposed to Suckhong said:Murphy's Law applies to everything. Players can deal with Murphy's Law as applied to minions, the same way they can deal with Murphy's Law applied to every other monster in the game.
AtomicPope said:The "swings" of dice rolling hasn't been taken out for speed, it's been removed for balance. Have you noticed that minions don't have "High Crit" weapons? If minions roll for damage then they might end up being more powerful then their exp costs suggests when they score a critical hit (max damage). By giving minions a flat damage amount it balances them against the potential brokeness when combined with Leaders.
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Not speed - balance.
Kordeth said:Err--generally speaking a low-level character can't get in a lucky shot (crit.) against a vastly superior foe. A natural 20 is an aut-hit, but you only crit if your attack roll was high enough to hit anyways.
No, they're not. That's why they have level-appropriate attacks and defenses. They go down in one hit, but they're not ignorable.AtomicPope said:True but minions are supposed to Suck![]()