Search results

  1. Khur

    New Dungeon Article

    That's the only reason anyone knows how to pronounce it. ;) And Tred McKnuckles . . . now that's A silly name, from the same source. Ish-it-ash-it-el is the pronunciation, IIRC. Yep. Align some of them with dark elves and a campaign has basically made itself. Of course, that sounds a lot like...
  2. Khur

    New Dungeon Article

    I just went back to my old draft of this article, and it turns out I didn't write that sentence. Maybe I don't love editors so much after all. :] pukunui—I think they did. The change is subtle but less painful, I think. You can thank James Wyatt (and perhaps others) for the Germanic approach...
  3. Khur

    New Dungeon Article

    Funny you should say this. The design team purposefully moved away from Latin derivatives toward Germanic ones in this edition. At least, that's my understanding.
  4. Khur

    Healing Surges innate Blessed band aids

    Like I'm made out of bubblegum? :D
  5. Khur

    Healing Surges innate Blessed band aids

    Hey, I like simulation. I like having a in-world explanation for things that happen in the game. I encourage my players to create such explanations, and I push myself to do the same. It's when simulation trumps fun that I start to have a problem with it. I'd rather the in-game descriptions...
  6. Khur

    New Dungeon Article

    Definitely no disrespect detected, and no offense taken. That sentence had meaning, a lot like thumbscrews have meaning. I love editors. And not just because I was one. I don't mind "grammar Nazis" either, at least not for published work. Making fun of English is fun in itself, especially when...
  7. Khur

    New Dungeon Article

    :D I laughed out loud at this post, Mach, and I made that name up. Just that one, mind you. I can't take credit for them all. I also wrote that stinker of a sentence. Phew. What was I thinking? It apparently happens to the best of us, as well as writers such as me. ;) I'm glad everyone...
  8. Khur

    Clerics can't heal (NPCs)?

    And the truth is, you might disagree with my assessment once you've seen the rules. That's fine, and I'd like to know that and why you feel that way if that ends up being the case. I can say I'm speaking as a DM who sees 4e's tools as providing enough options along with "Easier!", but I know my...
  9. Khur

    Clerics can't heal (NPCs)?

    Hey, I don't know about 100 tools for NPCs and monsters. I can safely say that you actually have more tools in 4e than you did in 3e, and 3e had more than hammer. But I realize, at this point, you'd just have to take my word for it.
  10. Khur

    Healing Surges innate Blessed band aids

    What's also missed by "I take a sword (or M16 round) through the gut and get back up" points of view is that the people who have them are choosing that interpretation of the action, rather than choosing to imagine something more compatible with the letter, spirit, and results of the mechanics...
  11. Khur

    Clerics can't heal (NPCs)?

    These people are there, especially in campaign settings. The old barkeep who used to take it to the goblins, the wicked and mercenary adventurers who are the Belloq to your Indiana Jones, and so on. But even these people are exceptional enough not to be commonplace. They don't fill towns wall to...
  12. Khur

    Clerics can't heal (NPCs)?

    You realize, of course, that you started the 12th page? Now we can't stop until we get to 13. *sigh* :]
  13. Khur

    Healing Surges innate Blessed band aids

    Don't forget that after one adventure, you're probably filthy, stinking rich. It'd be dumb to keep going, really. But heroes keep going despite pain and despite riches. I want a shiny WWCD bracelet. Or maybe a t-shirt—"Conan is my homie!" Or maybe I prefer WWFD—What Would Faramir Do? Anyway...
  14. Khur

    Clerics can't heal (NPCs)?

    Mwuhahahahahahahahaha! Seriously. Just so the discussion can get on yet another track, not all NPCs/monsters have second wind or any way to use healing surges in combat. The game itself has tools for customizing this to taste, of course. As designers, and I count every DM in that camp, we all...
  15. Khur

    Healing Surges innate Blessed band aids

    Epic destiny . . .
  16. Khur

    Clerics can't heal (NPCs)?

    Holy crap, this thread is big! I canno’ possibly keep up. Or can I? Here’s trying. Jeremy_dnd, thank you for playing the game. In fact, thank all of you for that—no matter which edition you are playing. Lizard, you make a lot of extrapolations and leaps from what I say. I can address them in...
  17. Khur

    Healing Surges innate Blessed band aids

    Ah . . . the wicked secret begins to be revealed that players might actually have some narrative control in an interactive, cooperative game. Nah, that couldn't be it. Who would be mad enough to do that?
  18. Khur

    Clerics can't heal (NPCs)?

    I've never seen it, but I've heard of bad, bad stuff. But where rules trump reason coupled with fun, the rules need some tempering. A Bag o' Win is what I'm looking for. (I already have a Bag o' Wind.) I guess your understanding and mine are different. In my perception, old D&D monster books...
  19. Khur

    Clerics can't heal (NPCs)?

    The real problem with Bag o' Rats isn't the player. It's the DM. I'd start by saying, "Dumping the bag certainly provokes opportunity attacks . . ."
  20. Khur

    Clerics can't heal (NPCs)?

    You seem to think you need PC classes to make NPCs special, unique, or as powerful as PCs. That's an assumption you've made, and it's wrong. The only thing most NPCs and monsters aren't, compared to PCs, is as complex. If you think you need that largely mechanical complexity to tell your story...
Top