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  1. Hashmalum

    Dire sight, offensive divination.

    So they see themselves getting killed by the dire sight spell? This seems rather silly to me...
  2. Hashmalum

    What does a good group do with Evil equipment?

    This hasn't come up (yet) in my campaign, but I'd suggest that you award XP for their destruction. After all, they have overcome a challenge of sorts--the temptation to use them (which would be evil) or sell them (which would put them back in evil hands to cause more misery). The other thing you...
  3. Hashmalum

    Trying to make Toughness not such a junk feat

    Riiigggghhhhttttt. Just like how D&D is "obviously" too high-magic of a setting, since we're constantly getting people on the boards trying to tone down the magic. And the ranger is "obviously" lame, because we're constantly getting people doing their own alt.rangers or propounding the virtues...
  4. Hashmalum

    Trying to make Toughness not such a junk feat

    Toughness isn't supposed to be useful at 15th level. Feats that add a fixed number to a variable statistic offer diminishing returns with level; there are many, many other feats that are equally useless at 15th level. Will you "fix" those too? This is why there are more powerful versions of...
  5. Hashmalum

    Willpower, Wisdom, and Charisma

    Hey, don't forget about Will saves that represent disbelieving an illusion. That's a function of perception (and hence, Wisdom). So along with Enchantment (Charm) effects, saves versus illusions would still be standard Will saves too. Anyway, it looks like the sort of stuff you think Charisma...
  6. Hashmalum

    D&D 3E/3.5 What are your current 3.5 House Rules?

    I haven't finished my new (3.5E) house rules, partly because I've been spending my time in other ways and partly because I haven't absorbed all the changes in the base rules (much less decided whether I approve of each of them). The ones I have finished are too long to post here, so I'll just...
  7. Hashmalum

    High-power campaign

    I've recently decided that I like the idea of allowing players to pay XP to learn additional feats, but not all feats are of equal power and usefulness. I would like each feat have an XP learning cost analogous to the way that magic items have a market cost; it would also be helpful in balancing...
  8. Hashmalum

    [Vile]Reworking of Bob's morpheum: the morphiend

    Ok, first of all, let me stress that I am NOT the twisted genius who came up with the original concept for this monster: that credit goes to Bob Mackenzie. The original thread is here: http://www.enworld.org/forums/showthread.php?t=31614. After I came up with the rectifier...
  9. Hashmalum

    D&D 3E/3.5 [3.5E][Vile]New undead: the rectifier

    To make it difficult to permanently destroy. Once you down an undead with fast healing, it's destroyed. If you down an undead with regeneration, however, it continues to regenerate and will eventually get back up. The "harder-to-kill-than-a-cockroach" aspect makes the undead more loathesome, if...
  10. Hashmalum

    D&D 3E/3.5 [3.5E][Vile]New undead: the rectifier

    Oops, forgot the Base Attack/Grapple line. Should be: Base Attack/Grapple: +3/+5
  11. Hashmalum

    My homemade spells (and some tips on how to make your own)

    That could work very oddly with regeneration. I can just see the troll chopped into 30 pieces now: "Ugh... Aspirin... I need aspirin..."
  12. Hashmalum

    Half-dragon Dragon?

    Wouldn't that be a pink dragon instead? And what would its breath weapon be, a cone of temperate air?
  13. Hashmalum

    D&D 3E/3.5 [3.5E][Vile]New undead: the rectifier

    OK, this is the first monster I've made for 3.5E (and the first new monster I've made in quite a while). So I'd appreciate any feedback you have to offer, especially about the mechanical aspects (as the first 3.5E monster I've made, these might very well be off) and the CR--the 3.5E MM assumes...
  14. Hashmalum

    High-level spellcasters and item creation

    Having creation time remain static, or almost so, seems perfectly reasonable to me. Look at it by analogy to more mundane crafts--even the world's greatest potter is going to have to fire his pots for the same amount of time. Paint takes a certain amount of time to dry, molten materials take a...
  15. Hashmalum

    D&D 3E/3.5 [3.5]Changing Wizard Specialization

    The "arcane fabrication" feat reminded me of an epic feat I came up with under 3.0E: Grand Unified Theory [Epic, Spell] You have learned how to unify two schools of magic into one. Prerequisites: Ability to cast two or more different 9th level arcane spells in both schools, Epic Spellcasting...
  16. Hashmalum

    D&D 3E/3.5 [3.5E]Alternate spell changing for sorcerers

    The point isn't to implement spell chains/power chains (which I plan to implement as a seperate feat); the point is to allow characters to replace spells they don't use with new ones. There are many reasons that a character might not use a particular spell for a while other than learning a new...
  17. Hashmalum

    Paladin turns as a cleric

    There's a feat in Dragon #306 that lets paladins turn undead as clerics of the same level. The reqs are divine grace (IOW, must be a paladin--they might as well have just come out and said so), the ability to turn undead (so you'll still have to wait a few levels to take the feat), and Pelor as...
  18. Hashmalum

    My House Rules Reference List

    The "death insurance" idea is quite amusing, but where would the clerics get the steady stream of diamonds that will be used up to raise all these people? Just because they have the money doesn't mean that many diamonds are up for sale in the area. Maybe this idea would work in an area...
  19. Hashmalum

    Need a new material

    I've always liked the idea of celestials being weak against golden weapons myself. Love of money being the root of all evil, and all that.
  20. Hashmalum

    Clone: OUCH!

    You've just given me all the incentive I needed to rewrite clone, which I've been contemplating for a while now. Thanks!
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