Search results

  1. Jhulae

    D&D 5E Rolling a 20 always hits

    Cut off with what? There is such a thing as "No, you can't do that" especially if the weapon can't reach that far. And as there are no hit locations in D&D, its kind of moot to begin with..
  2. Jhulae

    Psicrystal vs Familiar

    If you're going to have powers that require concentration, solicit psicrystal is great. Also, psicrystals can communicate much earlier (like right away), so they could be used for impromptu messengers if the party had to split up for some reason.
  3. Jhulae

    Is it me or is death knell a crap spell?

    Okay.. and when exactly is the BBEG going to use Close Wounds *against the party*? ;) I'm not saying every 2nd level spell is useless at high level.. I'm saying 2nd level damaging spells tend to be useless *against the enemy* at high level. And it's definitely more useful than IMW, because IMW...
  4. Jhulae

    Is it me or is death knell a crap spell?

    CDG is a full round action, Death Knell is a standard action. It's faster and lets the caster move away. CDG doesn't give you any bonuses for killing an enemy. Death Knell gives a pretty fair amount of bonuses for a second level spell, especially since the length of time it lasts is based on...
  5. Jhulae

    Incorporeal Miss Chance and ongoing effects..

    In a recent game, we were fighting wraiths. There is a 50% 'miss chance' with almost everything - including spells (and therefore, psionic powers). Let's say I'm manefesting a power that continues beyond one round (specifically, Energy Current). I hit with the effect on the first round. Do I...
  6. Jhulae

    D&D 4E lack of non-combat crunch is my biggest gripe with 4e atm

    Really, how much non-combat stuff did any edition of D&D really have before 3e? sure, AD&D had 'non weapon proficencies', and RC may have had something similar, but really... not much in the way of non-combat stuff, yet, somehow, people still managed to RP. I really don't mind that non-combat...
  7. Jhulae

    D&D 3E/3.5 Worst 3.5 rule from core books?

    Where's that fluff from? It certainly doesn't match the crunch. If that were the case, then all spells would be standard actions (or faster) to cast since they were 'stopped at an almost complete state'. Many spells have casting times of full round, one round, or longer. Heck, Identify has...
  8. Jhulae

    Drawmij's Instant Summons - why only weapons, shields and implements?

    You mean like 'The Adventurer's Vault'?
  9. Jhulae

    Let the Players Manage themselves Part 2

    No, it's not "proof", especially in light of the last bulleted point that spells out you can't take actions at the beginning of your turn and also the fact that 'the start of the turn' is completely separate from 'the actions on your turn'.
  10. Jhulae

    Let the Players Manage themselves Part 2

    No, sorry, Nytmare. Your example where you 'quote' what you can do really misinterprets the box on page 269. They're *not* all bulleted the way you have them in your post. I'm going to stick with the fact that the start of the turn box comes right after stating that the 'Start of the Turn'...
  11. Jhulae

    Let the Players Manage themselves Part 2

    Looks like a pretty definite order to me.
  12. Jhulae

    Question about Damage Reduction

    But note that the monster will have DR 5 until somebody hits it with an adamantine weapon, at which time it will only have DR 3.
  13. Jhulae

    Charisma based classes..

    Thanks for the replies. I'll have to take a peek at Crusader. The problems for spellcasting classes is that it's for a 12th level PC's class and 1st level spells just don't cut it at that point.
  14. Jhulae

    Charisma based classes..

    OTHER THAN Sorcerer, Bard, and Paladin, are there any other classes that are based around Charisma? WotC splatbooks are fine, but no Dragon or 3rd party stuff. I really can't think of any offhand, which is why I ask here (where more people might know).
  15. Jhulae

    Greedy Players and the Lust for Treasure!

    Um.. Huh. I'm not sure D&D is really the right game for this type of group, in all honesty. I think they'd be much more suited for Paranoia.
  16. Jhulae

    Got Hobbits?

    I like Halflings.. not a fan of Hobbits, and never was. So, as per the previous poster, what poll choice is the correct one for me?
  17. Jhulae

    Ranged Attacks and Melee

    Yep. That's how it works.
  18. Jhulae

    Help me build: Jayne Cobb

    I could see Jayne as a Ranged Ranger with a few up melee moves. Vera could easily be a bow or crossbow in a fantasy setting, and for all his toughness, Jayne is excellent with shooting and sniping type attacks (as seen in the Pilot and 'Our Mrs. Reynolds').
  19. Jhulae

    Minions with 1hp - Can anyone justify this?

    Except for the fiction (in books and movies) where the heroes cut down/eliminate swaths of foes before the 'climactic' battle with the major villain. Minion rules work fine, as long as one doesn't think to hard about them.
  20. Jhulae

    Six hour combats

    We play (well, when we're not futzing around) for an average of 5-6 hours. If we run into a planned encounter in the adventure we're in, the combat can easily take 3+ hours. There are four players and we're in the 11-12th level range. It's much too long, honestly. Since the game is set for...
Top