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  1. K

    D&D 5E Spider monk

    Spidermonk, spidermonk, does whatever a spider/monk can... We have a monk 6 (Way of Shadow) / druid 2 (Circle of the Moon) Wild Shaped into a Giant Spider. Looking at the rules, this is how I think things would work: The monk has a Wisdom of 16, so Unarmored Defense gives her an AC of 16 in...
  2. K

    Problem with polls: wrong number of voters reported

    Looks like there's a problem with multiple choice polls (maybe other types too). Unvoting can cause the number of voters to drop by more than 1. Twice when I tested unvoting, the number of reported voters dropped by 14 instead of 1. None of the actual votes disappear, but the reported number...
  3. K

    D&D 5E High-level no-save spells in practice

    I've seen a decent amount of discussion about a few spells being potentially broken, but I haven't seen much in the way of play reports about them. In particular: Have you played in a game where players used Forcecage or Contagion (with the interpretation that the effects of the disease happen...
  4. K

    D&D 5E Barbarian Frenzy

    The Path of the Berserker grants the Frenzy feature. The effects and aftereffects (exhaustion) are clear, but I'm a little confused about how you can initiate it. The feature says "you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee...
  5. K

    D&D 5E Crossbow Expert

    The Crossbow Expert feat was changed slightly from the Alpha. Its last bullet point now reads "When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding." (emphasis added). The "loaded" is new. My guess...
  6. K

    D&D 5E The highest damage award goes to...

    Barbarian, hands down. There are many things more important about each character than their ability to dish out damage in combat, but it's still something I find fun to analyze. I was planning to model the damage output of various classes via a simulated adventuring day and other complicated...
  7. K

    D&D 5E Leomund's Ultimate Fortification

    The PHB version of Leomund's Tiny Hut seems... quite powerful. It's a ritual, so any 5th-level Bard or Wizard can cast it an unlimited number of times at 11 minutes per casting. It lasts 8 hours and is impenetrable to spells, magical effects, and to any creatures and objects that weren't...
  8. K

    D&D 5E Empowered Evocation plus Magic Missile?

    From the basic rules, Empowered Evocation lets you "add your Intelligence modifier to the damage roll of any wizard evocation spell you cast." If I have an Int modifier of +5 and cast a Magic Missile with the three darts targeting three different creatures, presumably the damage against each...
  9. K

    Adventurer's League DM advancement

    I was just checking out the new Adventurer's League Player's Guide, and I was happy to see that DMs can get XP to advance their own character by DMing. I'd love to be able to DM a home game and then join my players at a convention for a Battle Interactive (now D&D Epics) to fight alongside...
  10. K

    Ultimate Lair Assault character

    Lair Assault has a glory award for having all characters use the same race. I was thinking about going even further -- can you make a single character that would perform well in Lair Assault if you play with five copies of that character? After working at it a bit, I believe the answer is a...
  11. K

    Lair Assault format

    The description of Lair Assault says "Each challenge is a mega-encounter that plays in just a few hours". Does anyone know if that means it's a single encounter per the game term, or whether there might be a short rest or other break somewhere in the middle? I've been thinking about possible...
  12. K

    Ways to hurt yourself

    As a warlock (Warlock|Swordmage, actually), what are good ways to hurt yourself to trigger the extra Hellish Rebuke damage? I'm not looking for nonsensical tricks, just things you might legitimately do in combat that also happen to hurt you. For example, the best I've found is a Bloodclaw...
  13. K

    Hellish Rebuke: One damage roll or two?

    Hellish Rebuke hits for 1d6 + Con fire damage, and then if you take damage, "the target takes an extra 1d6 + Constitution modifier fire damage." Dire Radiance has similar wording. Do you add your implement enhancement bonus, etc. again to the extra damage? The two chunks of damage will happen...
  14. K

    Hybrid Warlock/Swordmage

    I've been thinking about a character idea, and I'm curious if anyone's played something similar -- if it's fun, effective, etc. The idea is to go for high CON (INT secondary) and use mostly warlock powers plus Aegis of Shielding. In particular, Hellish Rebuke + Aegis of Shielding is quite a...
  15. K

    Throw and Stab + Howling Strike

    If this works, it will probably be errata'd or something, but I'm trying to see if it works in the first place. A hybrid ranger/barbarian takes Throw and Stab, Howling Strike, and Hybrid Talent: Hunter Style. (note: I don't have my PHB3 with me to check that hybrid talent option). He starts...
  16. K

    Superior-implement staff with a weapon enchant?

    I just got my PHB3, and there doesn't seem to be any language that specifically addresses this. My guess is that it's possible, but I'm wondering if there are any rules that cover this directly. A wizard buys a mindwarp staff (superior implement) and then adds a weapon enchantment (e.g...
  17. K

    Any decent wizard encounter 1's?

    Now that Winged Horde is out, a lot of the wizard level-1 encounter spells don't look so good. I'm playing a staff wizard with Winged Horde, Magic Missile, and Enlarge Spell, and I'm comparing the possible encounter spells to the at-wills: Astral Wasp: Less likely to hit than MM (vs. Fort)...
  18. K

    Charm of Misplaced Wrath

    This seems pretty ridiculous... I'm trying to see if there's actually anything wrong with the interpretation. Charm of Misplaced Wrath (wizard encounter 1) has the effect: The target is dazed until the end of your next turn. You slide the target 3 squares. The target then attacks a creature of...
  19. K

    Dark Sun info from DDXP

    I just played the Dark Sun intro adventure at DDXP; here's what I learned about the Dark Sun rules (which may change before the setting is published): There are at least two new races, Thri-kreen and Mul (no surprise there). Thri-kreen are +Dex/+Wis, speed 7, and they have a couple racial...
  20. K

    Wizard retraining problem

    Say a wizard is just about to level to 9th, and his current daily spells are: Level 1: 1A, 1B Level 5: 5A, 5B After leveling, he wants to end up with: Level 1: 1B, 1C Level 5: 5A, 1A Level 9: 9A, 5B That would require two retrainings (5B -> 1A and 1A -> 1C), so it doesn't work. That's...
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