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  1. Eric Tolle

    Sci-Fi System Recommendations

    I would recommend either Alternity or Diaspora, with an edge being given to Diaspora, since the pdf is included, and that can make working with online players easier. Also, the cooperative system creation rules are really neat.
  2. Eric Tolle

    Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?

    I have to point out that the PL cap on attack and damage is pretty flexible when feats are taken into account. If I were to do Cyclops in M&M, I'd probably give him Power Attack and All-Out Attack, and dump his defense and Attack for damage. At PL 10 I could easily be tossing out 15 dc energy...
  3. Eric Tolle

    Girl Power!

    I'd say any results from this would fall under the category of "anecdote“ not "evidence".
  4. Eric Tolle

    D&D 5E Ed Greenwood to write 5E's Forgotten Realms

    The example that comes to mind is the scenario Greenwood likes to recount where the characters have to delivery an urgent message to the queen, and find they have to wade through a huge bath full of an orgy in progress. And that's just one of the creepy or sexist crap Greenwood came up with. As...
  5. Eric Tolle

    The Playtest Fighter

    But don't you see, the easy mode character HAS to suck rocks compared to casters! That way new players will be encouraged to develop system mastery so they too will be able to play the cool classes.
  6. Eric Tolle

    The Playtest Fighter

    So basically, the fighter sucks less if he does stuff that isn't in his class description. Be still my beating heart.Meanwhile the wizard gets at will spells that can stop foes dead in their tracks. Combine this with the sloppiness of the arnie and weapon tables and it's obvious fighter is...
  7. Eric Tolle

    [L&L] Balancing the Wizards in D&D

    I'll see the 1-2 spell mage and raise you. The best mage I ran was a commoner pretending to be a mage. And he was always useful; he threw darts and used crossbows- and missed. He threw burning oil- and set the forest on fire. He did all kind of stuff, and every so often he wiggled his fingers...
  8. Eric Tolle

    Why do all classes have to be balanced?

    Another factor in Ars Magica is that every player makes up a wizard, companions and grogs, so even though there may be a mix of power in a given session, with some players playing magi, and others companions, every player gets a chance to play their wizard. So there isn't even close to a balance...
  9. Eric Tolle

    How likely should character death be

    I was waiting for someone who actually knew math to show up. A lot of the percentages being quoted were really wonky. For example, 5% chance of death per encounter is going to result in a massive overturn per level. For my preference, I tend to have a low death rate in encounters- 1% maybe or...
  10. Eric Tolle

    When did the Fighter become "defender"?

    *shrug* I knew people who considered commoners to be completely valid character choices. And to be sure, they could carry the mage's loot as well as a fighter. It was awfully nice of the caster to allow you to take out the construct all by yourself. I bet he even patted you on the head and...
  11. Eric Tolle

    Why is the Vancian system still so popular?

    Pretty much whenever there was anything that was "realistic" and punitive, it was designed to screw over the martial classes. Magic Users get screwed over, or even get any of the limitations they had in AD&D? Naaah, It's Maaaagick! I honestly think that the designers of 3rd Edition must have...
  12. Eric Tolle

    Monte has left the building:How do you feel about the direction of the game?

    This isn't really mid project though, not with playtesting starting in two weeks. Really, the design phase should have been pretty much over at the point Monte left, and at this point it's going to be finding flaws and editing them out. As someone who's been a contract employee myself, I can...
  13. Eric Tolle

    When did the Fighter become "defender"?

    I don't think the role of fighters is just a 4th edition problem. I think it's a given that in 3rd edition fighters weren't defenders, because they couldn't really defend anything. The question is, what role would they be? I don't think tank or striker applies to them either, since those roles...
  14. Eric Tolle

    D&D 5E D&D Next Art Column Discussion: May

    What I see is of the 70+ pieces of artwork, is only one woman, in a submissive pose, wearing a ridiculously cheesecake outfit. All this after that weasel-worded blog post about sexism and art. I think it's pretty obvious what 5E's attitude is toward inclusiveness or female gamers. the art is...
  15. Eric Tolle

    If all the designers who left WotC...

    We are indeed missing out on the chance to pick said game to pieces, call it a fantasy heartbreaker, and man, what were those clown THINKING? It would be glorious...
  16. Eric Tolle

    The Darker Side of Fey

    A common element in a lot of the folktales I've read iso that the fair folk are very gullible; tell them the pope will be at your wedding, and they'll believe you. In fact, generally fae aren't all that bright- I guess when you have powers you don't need brains.
  17. Eric Tolle

    Robin D. Laws: The 7 Gamer Types

    I got: Method Actor 100% Specialist 92% Storyteller 83% Tactician 67% Butt-Kicker 58% Power Gamer 50% Casual Gamer 8% Which is fine as far as Method Actor goes. I would have rated Specialist lower...but on the other hand I do play a lot of mages.
  18. Eric Tolle

    D&D 5E 5E - Time for Attacks of Opportunity to die?

    I like attacks of opportunity because I really hate the idea that say, an ogre for example, could win initiative, and wander past three ranks of fighters and squish the mage. Especially when I'm playing the mage. Attacks of Opportunity are important in making melee fighters actually useful; of...
  19. Eric Tolle

    Social Skills, starting to bug me.

    That's a rather circular assumption- and one in which I haven't seen much direct evidence for. There's an assumption there that all speech is the same, and therefore no skill is involved. The members of Toastmasters would beg to differ. The version before or after thieves? And in the latter...
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