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  1. Scalding

    Magic Missile

    Well, in any given set of at-wills there will always be one that is most powerful, so that is not a valid reason to do or not do anything. I think you might mean that even +1d4 + items + feats is overpowered, and I think that's not sound either. Why? Because it's all in how you build the...
  2. Scalding

    Magic Missile

    There's a thread on the new errata, and I read the first couple pages of it, but I really just want to discuss Magic Missile here. First, I really dislike the new changes. I'll just leave that out in the open so I don't surprise anyone. Making it auto-hit was... odd, but Ok, I guess. So it's...
  3. Scalding

    Damage Calculation for Secondary Effects

    Yes; that's why I tested it on Chilling Cloud, which has only one effect and no secondary. It does Intelligence modifier damage, with no roll, and therefore was an example of the case in question. If CB calculated damage for secondary attacks (and one could assume it did so properly), we...
  4. Scalding

    Teleportation Question

    Per the PHB, I'd allow the teleporting enemy to take the character if he succeeded in a Strength check: In this way he could teleport 3 while grabbing another character. Also, some monsters that teleport specifically say they cannot teleport with grabbed enemies, which indicated to me that it...
  5. Scalding

    Damage Calculation for Secondary Effects

    I was really surprised when you said that, because it's not like the weapon isn't being used to hit the neighboring enemy with the cleave. So I fired up the character builder and did a test with a lowly level 1 Wizard. The power was the At-Will: Chilling Cloud, which simply does Intelligence...
  6. Scalding

    Damage Calculation for Secondary Effects

    DracoSuave, I think I agree, but it got me thinking, and it just seems a bit overpowered. For another example, the Fighter At-Will, Cleave: So it's very similar, except there's no die roll for the secondary effect. Still, this interpretation means the secondary damage isn't 4, as I had...
  7. Scalding

    Damage Calculation for Secondary Effects

    By way of example, let's use the level 3 Warlock encounter power, Fiery Bolt. To really drive home the point, let's use a magic Cinder Wand + 2. That means it'll do an additional 2d6 fire damage + 1d10 damage on a crit, and +2 to damage rolls on fire attack powers. The question is, how is...
  8. Scalding

    About Implements...

    Most implements are used for arcane, divine, or psionic attacks, which are often ranged, area, or close attacks. Some implements, such as daggers, can be used for melee attacks as well.
  9. Scalding

    Lower level Quom

    Hi Mesh, You've got good thoughts. As I said, I copied the powers from other critters of the appropriate level and just changed the name/flavor for the most part. I hadn't really paid attention to the bowmaster's ranged and melee to-hit, but you're right, the melee attack should be +18. I...
  10. Scalding

    Lower level Quom

    I decided to introduce my players to the Paragon tier by dropping them into the Astral Sea. One of the first things that happens to them is that they are discovered by a small group of Quom who determine that their sorcerer has a shard of Likal in his head. The Quom immediately move to capture...
  11. Scalding

    "Astral" Schooner map

    I made a map of an "astral" schooner. I'm no artist, and I used Paint of all things, but I couldn't find an appropriate map and I wanted something I could print out without using up too much ink. I put "astral" in quotes because aside from the requirements of my setting, it may just as well...
  12. schooner.PNG

    schooner.PNG

  13. Scalding

    Melee N

    Back when PHB 2 came out, one of my players immediately made a greatspear-wielding Warden. She currently has a controlling greatspear, which increases her pull and push effects by 1, and once per encounter can slide instead of pull or push. At the time, we debated the odd range of Thorn...
  14. Scalding

    Transfer Enchantment and Cursed Items

    Yes, the ritual states that you can only transfer it to a like item. Only the bell is an odd one - and that's not the one of interest. The others, a awesome dagger and a mask that's like a better, yet corrupted, version of Starlight Goggles, are much more interesting. My players would...
  15. Scalding

    Transfer Enchantment and Cursed Items

    While there aren't many cursed items in 4e, they do exist in Thunderspire Labyrinth, as the Face of Baphomet, Bloodhorn Blade, and Bell of Fury's Calling. Does Transfer Enchantment transfer the curse as well? After the enchantment has been transferred, can the original (theoretically still...
  16. Scalding

    Printer Friendly KotS Maps

    I'm glad people are getting good use of them! One of my players just picked up H2 for me, and I haven't had the chance to read it over yet, but I am planning on making maps for it in also. I will certainly post them when I am done!
  17. Scalding

    Forked Thread: Should the Greatsword be d12?

    Forked from: Should the Greatsword be d12? I've seen a lot of these types of questions, and a while ago I made a spreadsheet to help me answer these kinds of questions. I'll post it here now for everyone's benefit. The spreadsheet takes an attack bonus before adding proficiency and a target...
  18. Scalding

    Character Concepts Multiclassing Oddity

    And then at level 11, the author makes it sound as though Germaine continues to multiclass and gets Wizard of the Spiral Tower. He does not actually take the paragon path, however. This article needs a bit of editing.
  19. Scalding

    Character Concepts Multiclassing Oddity

    Oops, nevermind. On the next page, Germaine's powers are listed, and Burning Hands is not there.
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