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    D&D 5E The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save

    Sounds like a suggestion for something like taking Exhaustion levels once you are at 0 Hit Points. Either one per round or one each time you are damaged. At 6 levels there is death.
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    D&D 5E Mer-giants

    Funny enough, in all the games I run (no matter the system or setting) I have decided that merfolk are a combination of humanoid and dolphin, not fish (considering the tail orientation and movement). Then there also exists larger versions of giant+whale.
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    D&D 5E Swashbuckler/warlock multi class

    Playing this combo in a game right now. Having fun so far.
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    Unearthed Arcana Revived, Noble Genie and Archivist Revisited in UA

    This is one of the view UA where I like all the presented material. Phantom seems a bit weak, the extra sneak attack should be done each turn. It tracks with most other rogue classes where they get an alternate way to use sneak attack. Honestly though, each new Wizard subclass really makes me...
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    Unearthed Arcana Unearthed Arcana: Cleric, Druid, Wizard Options

    The more Wizard sub-classes they print, the more I wish the Wizard had a two factor leveling. Much like the Warlock has Patron and Pact boon, Wizards could choose their School Specialty (or generalist) and their Sub-class. A Diviner Onomancer would be a different character than an Evocation...
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    Unearthed Arcana Unearthed Arcana: Sorcerer and Warlock

    For the Lurker of the Deep: I'm not particularly fond of the patron's spell list. Seems to me there is too much reliance on thunder/sonic/lightning damage. Those all seem more appropriate for a Storm based patron, not deep dark cold patron. I would remove thunderwave, shatter and lightning bolt...
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    D&D 5E Consensus about two-weapon fighting?

    I think I'm going to use this as well. I had originally thought of just allowing anyone two use two-weapon fighting and basically get an additional attack with the off-hand without requiring a bonus action. But I like the trade off of needing the fighting style to basically do it better and its...
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    D&D 5E Durable Feat is weak, Healer feat is too strong

    I've been doing a lot of work to change many of the feats so that any numbers are changed to be the character's Proficiency bonus. For the next campaign I'm also going to change Durable and Tough to put them into one feat with the following change. Durable - You gain +2 hit points each level. -...
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    D&D 5E Hidden Shrine of Tamoachan Issues (SPOILERS)

    In my game, the players got their hands on a bag of beans and not knowing what it did, they planted one. Out pops a pyramid. I wanted to make them tackling this pyramid to be a memorable and epic event. So I turned to Tamochan in the book and started them on it. After one session I knew I had...
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    D&D 5E Fixing the terrible Weapon Master feat

    I've always been of the opinion since 5e came out that if a feat provides some kind of numerical bonus, then that bonus should be tied to your character's Proficiency bonus. To that end I've change several of the feats to do this. Weapon Master is one where I plan to do this as well and give +...
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    Seeking Ideas for Character who Have Salvaged Animated Armor

    Once you defeat animated armor, doesn't the magic in it dispel?
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    "How do I beat the Matt Mercer effect?"

    As a fan of Critical Role....I have the exact opposite problem from the original poster.... As a background, I've been DMing (D&D as well as many other games) for 25 or years before the first episode of Critical Role even went up. And I've been gaming with the same group since the mid 90's...
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    D&D 5E Tomb of Annihilation campaign recaps

    Replying to get notices of updates....
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    Crit and death saves mean automatic ability score damage - Too gritty?

    I've been working on something a bit similar (although yours is vastly less complicated) where the amount of healing you get is all based on the level of your accommodations (Wretched, Squalid, Poor, Modest, Comfortable, Wealthy Aristocratic) where you take the rest, for both short and long...
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    Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.

    I've never found using maneuvers to be overly complex, but of course that may be just me. I understand the desire to "keep it simple" with the Champion, but our group finds it far too simple and kind of boring. No doubt fighting styles are great. I would not get rid of them at all. Hope my...
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    List of monsters confirmed in Mordenkainen's Tome of Foes

    Yeah, confirmed in a big way, nearly getting a TPK.....!!
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    Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.

    My belief is that all fighters should, at 2nd level get Maneuvers and Superiority Dice (just 2 d6 to start with) and then as they level, they should have a choice of either an ASI at 6th and 14th levels, or an additional Maneuver and Superiority Die. The Battle Master would of course gain more...
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    D&D 5E Feywild Eladrin PC Race

    Right. It was 3e, 3.5e, 5e....just like that, no 4e at all. :)
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    D&D 5E Types of feats you'd like to see in future UA articles and books

    The specific category of feat is not what I'm concerned with, rather I'd like to see feats that use a mechanic they came up with in a previous feat UA. That of, if when you have advantage and both dice come up a success, something special happens. Apart from that, weapon feats that don't add to...
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