DND_Reborn
The High Aldwin
First, I really don't want to turn this into another "What are HP?" thread, so if we can all just refrain from the meat/non-meat debate I would appreciate it. Thank you.
Now, I've been exploring some things for my upcoming campaign, mostly focused around making dying (and staying dead) a more frightening concept. IME, it is too easy to recover from death, so the fear of death is not really a deterrent.
That, and some comments (forgive me for not citing who said what) got me thinking about what does it really mean for creature to reach 0 hp. For most monsters, it is death. Some (more important?) ones might be unconscious and making death saves, etc.
However, one comment that struck me as significant was maybe reaching 0 hp is more about something else? Maybe it is about losing the will to fight and the creature surrenders? Whether you give up, go down, or die... you're out of the fight no matter which you choose--so how much does it matter really for that combat?
Taking it a step further, what if it was the player's choice in some cases and in others determined by a mechanic? Perhaps if you hit 0 hp as the result of a critical hit, you are dying, maybe unconscious. But, if you hit 0 hp otherwise you're defeated--you give up and know you're done. The player could choose and might say the character falls unconscious or maybe they say the PC drops his weapon and surrenders, or something else along the lines that would effectively remove him from the fight.
I know most people will see reaching 0 hp sightly (or hugely) in a different light, so I'm not expecting any great answers to all this, it has just been something on my mind the last couple days and I wanted to share. Thanks for reading.
Now, I've been exploring some things for my upcoming campaign, mostly focused around making dying (and staying dead) a more frightening concept. IME, it is too easy to recover from death, so the fear of death is not really a deterrent.
That, and some comments (forgive me for not citing who said what) got me thinking about what does it really mean for creature to reach 0 hp. For most monsters, it is death. Some (more important?) ones might be unconscious and making death saves, etc.
However, one comment that struck me as significant was maybe reaching 0 hp is more about something else? Maybe it is about losing the will to fight and the creature surrenders? Whether you give up, go down, or die... you're out of the fight no matter which you choose--so how much does it matter really for that combat?
Taking it a step further, what if it was the player's choice in some cases and in others determined by a mechanic? Perhaps if you hit 0 hp as the result of a critical hit, you are dying, maybe unconscious. But, if you hit 0 hp otherwise you're defeated--you give up and know you're done. The player could choose and might say the character falls unconscious or maybe they say the PC drops his weapon and surrenders, or something else along the lines that would effectively remove him from the fight.
I know most people will see reaching 0 hp sightly (or hugely) in a different light, so I'm not expecting any great answers to all this, it has just been something on my mind the last couple days and I wanted to share. Thanks for reading.
