DMZ2112
Chaotic Looseleaf
I don't know how relevant this is to this argument mechanically, but it feels on-topic thematically.
I've always felt like at some point in D&D (possibly the very beginning), fighters started getting short shrift because they are baseline and every other class is a fighter plus something. Clerics are the most glaring example, but rogues do not suffer overmuch for their weapon and armor restrictions. Wizards are often described as "squishy," but there's no reason why a high-level wizard should ever be easier to hit than a high-level fighter. Even at first level, a wizard is not /necessarily/ doing less damage in melee than a fighter.
I've often thought that the biggest disservice D&D design does for fighters is not anything about the fighter's design at all, but rather about the other classes. For as long as I can remember, the fighter has gotten better bonuses in combat, but all the other classes still get /bonuses/. Even the wizard. Why is that the case? Why isn't "good at hand-to-hand and ranged combat" the fighter's "thieves' abilities," or "channel divinity," or "spells per day?"
Why do the other classes get to be fighters plus?
I've always felt like at some point in D&D (possibly the very beginning), fighters started getting short shrift because they are baseline and every other class is a fighter plus something. Clerics are the most glaring example, but rogues do not suffer overmuch for their weapon and armor restrictions. Wizards are often described as "squishy," but there's no reason why a high-level wizard should ever be easier to hit than a high-level fighter. Even at first level, a wizard is not /necessarily/ doing less damage in melee than a fighter.
I've often thought that the biggest disservice D&D design does for fighters is not anything about the fighter's design at all, but rather about the other classes. For as long as I can remember, the fighter has gotten better bonuses in combat, but all the other classes still get /bonuses/. Even the wizard. Why is that the case? Why isn't "good at hand-to-hand and ranged combat" the fighter's "thieves' abilities," or "channel divinity," or "spells per day?"
Why do the other classes get to be fighters plus?