Well yes, as someone who plays in Eberron, I can understand that. But I feel confident in saying that the PHB does not assume Eberron's interpretation of Orcs/Half-Orcs are the norm. We're talking about the average D&D game here.The Ubbergeek said:As I noted, in some worlds - like the D20-ified Warcraft game and Eberron setting, orcs have some lovin' at times...
I understand this, but here's how I'm looking at it.3. They weren't meant to be a race equal in number to the rest of them. No cities, or societies, or culture, but a distinct outcast group of individuals people might be willing to play. As in Eberron- there aren't really that many Warforged. But Warforged are interesting, so they're optional.
A lack of culture or society or cities doesn't mean anything when it comes to numbers. Even if there is say, 1 Half-orc to every 200 orcs and humans, that's not too rare.
To use an example from Real Life that I'm fairly familiar with, it would be like saying, "People with handicaps are rare because they have no society*, no cities of their own. But we should still put them in d20 Modern PHB regardless."
*With the advent of 'School for the (Insert handicap)', and various supportive organizations, this is less true today, but even as recent as 40 years ago, this statement would be true.