I have a quick question on this. I may be misreading it, but I think the amount of attacks you quoted isn't accurate. According to what I'm reading for Perfect Assault it says " When you activate this maneuver, you take the Attack action and make two weapon attacks, as well as double the number of additional attacks granted by Extra Attack." A 1st Fighter/19th Herald would only have 1 Extra attack (gained at Herald 5th) since only Fighter/Marshals stack for extra attacks. Based on that shouldn't it be a total of 4 attacks (2 base plus double the extra attack) or am I missing something else?
that doesn't feel great, but it's probably the fix that requires the least amount of work, so i guess it could work.Another possible fix: Maneuver tables all progress separately, similar to Pact Magic and regular Spellcasting. You can pick up more low-level maneuvers when you multiclass, but not higher ones.
I mean, this feels like the easiest and cleanest solution. Three levels is enough of an investment that I think it's fine you're getting access to the Fighter's signature thing, 3 works neatly with the synergy feat system, and it's not so much that it feels prohibitive to multiclass.One thing we had in earlier drafts were minimum 3-level classes. You could do a 1-level dip. Any class you entered you had to spend 3 levels in.
How exactly would that be enforced? Do you have to take those classes immediately? Can you put off those other two levels until you only have two left?I mean, this feels like the easiest and cleanest solution. Three levels is enough of an investment that I think it's fine you're getting access to the Fighter's signature thing, 3 works neatly with the synergy feat system, and it's not so much that it feels prohibitive to multiclass.
You weren’t asking me, but the proposal was tat you had to do 3 levels in a row in a class before you could multiclass .How exactly would that be enforced? Do you have to take those classes immediately? Can you put off those other two levels until you only have two left?
I can think of a few reasons:I'm running circles around ya!
but seriously, i think the part that gets me the most is that there was seemingly no reason NOT to just have maneuver progression be unified ala spell slots and have multiclassing maneuvers work based on that, but they just...didn't.
Right, but how often is that going to happen outside of one-shots specifically built for 20th-level characters?1 fighter/19 herald is...definitely something. you get 5th level maneuvers AND proficiency in any two martial traditions (AND an exertion pool on top of spending spell slots for exertion, which is really just insult to injury at this point), which let you get access to such abilities as:
All of these things could still be true if martials had a maneuver multiclassing table the same way that spellcasters do. I don't quite follow your point.I can think of a few reasons:
So that plain ol' Fighters are truly masters-at-arms and can do something other than just "I attack."
So that Rogues aren't super-amazing fighters but are still good at a few interesting martial tricks.
So that Adepts, Berserkers, Heralds, and Marshals aren't overwhelmed with maneuvers and their own abilities and don't outshine the Fighters in the one thing that Fighters do.
This! The highest anyone I've met has played outside of one-shots is Level 7 or 8. Also, admittedly, by the time you get to those levels, the spellcasters are nearly gods, so an unbalanced martial is not so bad compared to an unbalanced spellcaster.Right, but how often is that going to happen outside of one-shots specifically built for 20th-level characters?
The answer is, almost never, and it's kind of silly to decide whether an entire build is good or bad based on a situation that is extremely unlikely to ever occur.
But the whole thing here is that they don't have to spend their spell slots on exertion because the fighter level gives them an exertion pool.Also, a Herald that spends all their spell slots on exertion doesn't have them to spend on smites, since you otherwise only get 1 smite (at 4th level) or 3 (at 8th level: one regular and two greater) per long rest. Every other smite, you need to spend slots on.
Not really, because then every martial class would gain maneuvers in the same manner at the same time, which means they'd have the same abilities as a Fighter does. The Fighter would only be slightly better than most of the other martial classes, due to maneuver specialization (which would give them a bonus to a maximum of five different maneuvers) and reserves (for a maximum bonus of +4 exertion). Why play a Fighter when you can play a Fighter who smites or goes into a rage?All of these things could still be true if martials had a maneuver multiclassing table the same way that spellcasters do. I don't quite follow your point.
True. But that also makes them a lot more powerful than fighters, since they can get smites and/or potentially tons of extra exertion. You wouldn't even need to go fighter 1/herald 19 for that to be the case.But the whole thing here is that they don't have to spend their spell slots on exertion because the fighter level gives them an exertion pool.
...what? i meant have every class reference the fighter table ala spellcasters with the multiclassing spellcaster table, not to have them all progress at the same rate. im not sure why you'd think that was what i was saying given the rest of the conversation.I can think of a few reasons:
So that plain ol' Fighters are truly masters-at-arms and can do something other than just "I attack."
So that Rogues aren't super-amazing fighters but are still good at a few interesting martial tricks.
So that Adepts, Berserkers, Heralds, and Marshals aren't overwhelmed with maneuvers and their own abilities and don't outshine the Fighters in the one thing that Fighters do.
extremely--this isn't like a build being really good at fighting a specific set of enemies, it's just level 16-20 play. you might as well just completely write off high level play if you think discussing builds at that level is silly. though you do have a point that it takes a while for it to come online.Right, but how often is that going to happen outside of one-shots specifically built for 20th-level characters?
The answer is, almost never, and it's kind of silly to decide whether an entire build is good or bad based on a situation that is extremely unlikely to ever occur.
...that's not how smites work in a5e. you just get a number equal to your proficiency per long rest, each one at the damage listed on the table. you can't get more with spell slots.Also, a Herald that spends all their spell slots on exertion doesn't have them to spend on smites, since you otherwise only get 1 smite (at 4th level) or 3 (at 8th level: one regular and two greater) per long rest. Every other smite, you need to spend slots on.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.