ValhallaGH
Explorer
DS, CovertOps isn't the one removing attribute progressions.
How does that change your latest post?
How does that change your latest post?
I'm going to call bullocks on two classes not aligning.
What is happening is that two classes don't align -perfectly- and that there is a cost for doing so.
For example, a Wizard and a Figher do not dovetail... but you have -exactly- the attribute support you need for this. You put points into Strength and Intellegence. You may be lacking in some secondary benefits for certain powers, but you're not doing it for perfect efficacy in one class, you're multiclassing for the purpose of hybridizing and expanding your breadth.
What the system DOES cost you, however, is depth in a single class. You're making multiclassing better simply for the purpose of making it better, and willing to sacrifice single-classing's depth in order to do so... and that is a bad mistake with this system.
What you end up with, then, are single-class characters that cannot enhance their secondary attributes so that multi-class characters that cannot enhance their secondary attributes can... do what, exactly? Cause the problem still exists... the new way, these multi-class characters STILL can't enhance their secondary attributes.
There ARE ways around it. For example, Bards can take Combat Virtuoso and that solves the issue a LOT better than nerfing single-classes just because 'attribute dependancy is bad, mkay?'
Now if you think that is somehow overpowered because it actually allows the Wizard to do something useful if stuck in melee for some reason then you're welcome to have that opinion, but this is really aimed at multi-class characters being functional no matter what 2 classes they pick even if the prime stats don't align for those classes. It reduces MAD problems at the cost of damage which is the whole way that scaling is done in 4e anyway so IMO that is the perfect way to make multi-classes weaker is less damage for more versatility.
In your proposed system, how would you handle weapon non-proficiencies?
Since he made no comment about changing proficiency bonuses, I would assume that they were left alone. And that the penalty for non-proficiency is that you don't get the bonus.
So, a Str 8 Wizard using a greatsword untrained would have (level + 3) to hit and deal 1d10-1 damage.
A Str 18 Fighter using a greatsword (with Fighter bonus) would have (level + 7) to hit and deal 1d10+4 damage.
Just as fast an simple as the existing system.
EDIT: In this setup, the +level could even be dropped from the attack rolls and defense. Accounting for different levels of the monsters relative to the players' level, could be done on the DM side where each level higher a particular monster is from the players, will effectively add +1 per level to the attack to-hit and defense mods. For example for a level 4 party fighting a level 7 monster, the level 7 monster's attack and defense stats would have +3 added to it.
So are you saying that a STR/WIS Cleric - MC STR/WIS Ranger is no better than a CHA/WIS Paladin - MC INT/DEX Wizard?
How about a straight class Cleric that would also benefit from this by being able to take a little CHA and use both the STR and WIS powers equally effectively?
Once again, DracoSuave, I'll mention that CovertOps (the guy you're giving a hard time to) ain't doing what you're accusing him of doing.
CO is leaving ability increases alone, exactly the way they are written in the book. He's simply changing all attacks to [Level + 3 + Proficinecy + Class features].