log in or register to remove this ad

 

5E 1 level of Nature Cleric vs 1 level of Druid

ManBagel

Messing up everything in DnD since 2019
So I plan on multiclassing a rogue with a level to get some nature flavored spells. I looked at druid and nature cleric I find that Druid doesn’t give as much as Nature Cleric.
Druid Benefits
Druidic
In most campaigns it’s useless. If there is a second Druid in the party you can leave messages for each other.
Spellcasting
2 cantrips and 6 spells. Not as many as a Nature Cleric.
Nature Cleric
Proficiency in Heavy Armor, and a skill of your choice between Nature, Animal Handling or Survival.
4 cantrips and 8 spells. Two are predetermined.

Is there any benefits to taking Druid over Nature Cleric that I missed?
 

log in or register to remove this ad

The biggest difference is going to be the spells available. The druid is going to give you less spells, but grant you access to spells like Absorb Elements, Faerie Fire, Goodberry, and Longstrider which might be better for your build. Bless is the only great spell clerics have over druids, and the cantrips really aren't that great. The heavy armor proficiency is probably going to be worthless, due to the disadvantage on stealth and Str requirements. For a rogue, I actually think druid's a better choice.

Is there a reason to take a level dip, rather than taking the Magic Initiative feat? With that you can get what you need without losing out on rogue class features. Obviously you can't do this except at certain levels, so that could be a major consideration.
 

Mad_Jack

Explorer
From an in-game perspective, unless those spells are going to be a major aspect of your character as a rogue with a single-level dip you're probably going to be finding yourself only using the same two or three spells most of the time...
As mentioned, the druid's spells are generally going to be more thematic, and probably more useful for a rogue.
 




jgsugden

Legend
Your PC wants access to nature - why? What is the story behind their desire. Which makes more sense for that story? Do that, because both options are "good enough".

As a DM, when I see players make suboptimal choices in order to follow the story of their PCs, I make sure to reward that decision. It may be a fun power boost item to compensate for their "sacrifice", or it may just be a storyline centered around their PC. It depends upon the player and situation.
However, I make sure that the p[layers that do not powergame have a great time even though another PC may be taking more of the spotlight at times.
 

Mistwell

Legend
So I plan on multiclassing a rogue with a level to get some nature flavored spells. I looked at druid and nature cleric I find that Druid doesn’t give as much as Nature Cleric.
Druid Benefits
Druidic
In most campaigns it’s useless. If there is a second Druid in the party you can leave messages for each other.
Spellcasting
2 cantrips and 6 spells. Not as many as a Nature Cleric.
Nature Cleric
Proficiency in Heavy Armor, and a skill of your choice between Nature, Animal Handling or Survival.
4 cantrips and 8 spells. Two are predetermined.

Is there any benefits to taking Druid over Nature Cleric that I missed?
I mean, your goal was to get some nature flavored spells. So why are you concerned about things like heavy armor, and non-nature spells you might get from Cleric?
 

FrogReaver

As long as i get to be the frog
I mean, your goal was to get some nature flavored spells. So why are you concerned about things like heavy armor, and non-nature spells you might get from Cleric?
Seems to me this is a case where two paths both are enough to satisfy the nature flavor requirement. Also seems this is a case where either path makes sense for his character and he would have fun playing them both. Thus, it's relegated to a mechanical question for him as to which is better. Why else would you think he would be talking about the non-nature aspects?
 

FrogReaver

As long as i get to be the frog
If the choice was mineI would take the druid option.

Level 1 gets you spells like Goodberry and Fogcloud
Level 2 gets you wildshape (turning into a mouse is quite effective for a rouge)
Level 3 gets you pass without trace so the party now can stealth with you

Cleric may be a little more combat focused. The nature aspect to me isn't about combat so much. It's about out of combat.
 

Mistwell

Legend
Seems to me this is a case where two paths both are enough to satisfy the nature flavor requirement. Also seems this is a case where either path makes sense for his character and he would have fun playing them both. Thus, it's relegated to a mechanical question for him as to which is better. Why else would you think he would be talking about the non-nature aspects?
My assumption is he picked up the one-ring for invisibility and is lured by The Precious to do the other more powerful things :)

Which is my way of saying I suspect he was lured by the power of spells like Bless, at the expense of a nature based spell with less power like Beast Bond.

There is nothing wrong with that, but I am asking him if that's what's going on. If he is finding himself lured by raw power as a distraction from control over nature, and if that's a result he's OK with for this kind of PC.
 

FrogReaver

As long as i get to be the frog
My assumption is he picked up the one-ring for invisibility and is lured by The Precious to do the other more powerful things :)

Which is my way of saying I suspect he was lured by the power of spells like Bless, at the expense of a nature based spell with less power like Beast Bond.

There is nothing wrong with that, but I am asking him if that's what's going on. If he is finding himself lured by raw power as a distraction from control over nature, and if that's a result he's OK with for this kind of PC.
I see. I suppose I prefer to assume positive motives from others.
 

Burnside

Space Jam Confirmed
Taking it as a given that the character wants nature-based abilities for storyline/character-driven reasons, nature cleric and Druid options both fit the bill, and so does taking the Magic Initiate feat. So that leaves us to consider the mechanical benefits. I’m assuming this is a one-level dip if we’re multiclassing?

If it’s me, I’m taking the Magic Initiate (Druid) feat and picking up my one spell and two cantrips. That will do the job thematically, won’t mess with my rogue progression, and also it’s mechanically good - I can pick up Guidance (arguably the best cantrip in the game), a damage-dealing cantrip such as frost bite (or whatever it’s called), primal savagery, thorn whip, or produce flame (allowing me a means of doing magical damage, which a tier one rogue might otherwise lack), and a spell such as Faerie Fire that compliments my sneak attacks.

If I do multi-class, Nature Cleric seems the stronger choice for a one-level dip. Just getting 4 cantrips vs druid’s 2 is pretty big.
 
Last edited:


FrogReaver

As long as i get to be the frog
Your assumption that "the lure of power" is a negative, for a game, seems unusual to me. There is no negative or positive really to my question.
I see. Your assumption that it is not negative seems even more unusual to me.
 

Is there any benefits to taking Druid over Nature Cleric that I missed?
Charm Person is on the Druid, spell list.
Beast Bond and Animal Friendship is a good combo.

Starting a criminal organization that uses animals to gather information and steal....is good flavor.

Having Animal Friendship and Speak w/ Animals auto prepared is a nice perk, and a plus in the cleric column.

Honestly, it won't make a huge difference whichever way you choose, given the dip you plan to take is small.

Access to Charm Person makes me lean towards the Druid class, but if your Spell DC is going to be low, you might want to stick to preparing Ritual Spells and No Save spells like Absorb Elements.
 

Advertisement2

Advertisement4

Top