Holy Bovine said:25. Three tables over is a know-it-all who won't stop bragging about his accomplishments - in a voice loud enough to hear in the entire place, he constantly calls over to other tables and asks 'Am I right or what?'.
Kill the queen, Speak with Dead.Kestrel said:3. The King suspects that the Queen is cheating on him with an Ambassador from a neighboring country. He wants the pcs to a) Find out if its true, and b) dig up dirt to get get the ambassador expelled by his own country. They cannot hurt the ambassador because it will cause an international incident.
Kill the rulers of the rival nation, take it over, send the grain to the nation you're helping.Thornir Alekeg said:4. A blight has destroyed the harvest. As winter approaches, the PCs are asked to secure sufficient aid from a rival nation to be able to ensure the survival of the people.
Lord Zardoz said:6: The local peasants have taken up the worship of dark gods, and as a result, are living richer fuller lives. The only drawback is that one in every 3 children is born with a mark, and dies upon reaching adult hood, unless they sacrifice someone else. Another 1 in every 3 is a Half Fiend. If the villagers stop with the demon worship, then they all die.
The final aspect of this deal that any damage caused to those who worship the dark gods and are residents of the village is instantly reflected on their attacker, unless said damage is inflicted by another villager, an agent of that god. Or is a deity themself.
Attack the Fairy Court with lethal force whenever it rides through. They'll get the message sooner or laterKahuna Burger said:14) On the last two new moons, the Fairy Court has ridden through the village, insipring any who see or hear them to follow in their wake. Such unfortunates are found the next day miles away and dead aparently of old age. The Court does not even notice the mortals caught up in their glory, and doesn't care much about them one way or the other. Find out how to get them to parade elsewhere, tie up the villagers very securely or move them?
Kill the god.Lord Zardoz said:19) An avatar, aspect, or harbinger of a god appears before the players and tells them that one among them shall betray the rest. The god in question is the god of lies. Just be sure to pull aside various players before hand and talk to each privately about something unrelated to this plot point. Or hand each a note asking the players to read it and hand it back.
If the "cult" is dedicated to peace and violence, and we're supposed to think they're the enemy, then obviously the king is evil, and it's perfectly justified to commit regicide.Allegro said:20) An influential noble family’s first born son has joined a cult. The PCs are hired to extract the son. The monastery is devoted to peace and nonviolence. The monks will resist any attempt to grab the son nonviolently. The monks will not make any attempt to defend themselves and will be treated as hostile but helpless if confronted by the PCs. Being monks the monks will put themselves between the PCs and the son forcing a massacre or other means of extracting the son. The DM must make sure the PCs know they will be outlaws if they commit murder and most likely hang.