1001 minor traits for magic swords

Nookie

Explorer
167) Butchers blade: Any killing blow with this weapon instantly skins guts and butchers the victim. They are separated into prime cuts of meat and a perfectly skinned and scraped hide that is prime for tanning.

168) Gory blade: This weapon seems to draw a lot more blood than a normal weapon of its type. Any strike with this weapon produces what appears to be around 10 times the blood of a similar wound. In reality this extra blood is created by the sword and dose no additional damage to the Target. However intelligent (3+ Int) creatures seeing such a display will be easier to intimidate granting a +1 to such checks.

169) The telling blade: When telling a story with this blade in hand it provides sound effects and minor narrative elements sigh a glowing slightly when during dramatic moments of the story. this grants a +1 bonus to either Preform Oration or preform singing checks.

170) The spelling blade: Whenever you want as part of a normal attack you can choose to have this blade spell out a letter on the enemy. If this attack is a Critical threat it can do a whole word. if it is an actual critical hit you can carve a whole sentence on the foe.
 

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Summer-Knight925

First Post
168: Lovecraftian forged: Upon confirming a critical hit against a foe, the foe must make a will save or be sent to a random plane
169: Blade of endless ends: Every time this blade kills a living creature (undead, constructs and oozes excluded) the wielder gains 1d10 temporary hit points, if a 10 is rolled on the d10, the weapon is also a +2 against the type of creature it slew for as long as the temporary hit points remain on the wielder
170: Chicken Launching Hilt: Range Touch attack, deals 2d6 damage (full round action)
171: Timeless blade: Once per day, the wielder can stop time for 1d6 rounds, the GM rolls the d6 and the wielder does not know how many rounds he or she has before time continues as normal, the extra rounds grant equal actions and the wielder can move, attack, cast spells, use skills, activate items, ect. ect. just as though time was normal, any ability that continues to deal damage every round does NOT continue to damage until the time ends. The wielder also does not age.
 

jonesy

A Wicked Kendragon
172) The Faux-Euclidean. This sword exists on a number of dimensions different from what the wielder can experience. It is a +1 sword, but the type of the sword depends on what the character wielding it is most familiar with. When the sword strikes it comes in through an angle which exists somewhere on the border of dimensions. The sword can strike any target, but targets which would otherwise require a special weapon or special weapon property only receive 1 point of damage per hit.
 



darjr

I crit!
175. Blade of the Bard. This blade makes sweet solo music of one particular instrument during combat. The music matches the action in tone, highs and lows, and pacing. Several wielders together can form a band and each instrument, instead of doing a constant solo, riffs off the other instruments.

Some of these blades in the hand of a Bard can be used instead of an instrument.

We Will Rock You, however, is the most common tune played.

176. Bulls Eye Blade. It's a blade that glows on command, further, the glowing can be focused into a beam much like a bullseye lantern. (Not what you thought, huh?)

178. The portable Chandelier. This blade will stick to a ceiling and the handle will drop on a chain. It'll hold the original wielders weight. It'll crash to the ground for anyone else.

179. Stay on Target. Wielded, by a mounted combatant, in a charge, through heavy enemy cross fire and/or melee, it casts Sure Strike upon the wielder, only usable with this weapon. Once a day.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Dali Lama Darjr, these were all good, especially the misleading bullseye sword. Unfortunately, I must spread the jelly around before i toast this entry.
 

Nookie

Explorer
180) Fertility blade. Anyone within 10' of this blade becomes unnatural fertile and will have lots of children. When a critical hit is scored with this weapon It magically nocks-up that creature assuming that said creature is capable of bearing children.
 


Goose

First Post
181. Cheese Knife: If used to cut a piece of food, the wielder can choose to have that food taste like their favorite piece of cheese. ((Good way to make Iron Rations taste better))

182. Fire Alarm: A weapon enchanted with Fire Alarm is immune to all fire damage but emmits a high pitched squeel when exposed to excessive heat.
 

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