101 bad things to happen to good PCs

I would give them amnesia or mpd(multiple personality disorder); the artifact turned them all into one body. (I had my party once have to save and deliver a character with mpd in a game once, it was different...) Refer to them in the singular, and treat the party as one person (roll to see if its male or female; unless there are no females in the party); and when someone does something or talks, he takes over the one body. All npcs address the person as "one" person etc. (Ripped off from Identity, but I have done this in the past with npcs, and the party loved it. However, trying it with PCs will be a challenge for the DM. If you put some forethought into it though, should be fun. Try it short term).
 
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Fuse a player with one of his magic items. Turning a player into a living bag of holding was pretty amusing once. It's just like video-game inventories!
 

Eldragon said:
In my campaign, there is a particular magic item. It is very powerful, and even more evil. Some members of the party want to destroy it. I am trying to come up with wild and zaney things that will happen to the party if the item is destroyed. I do not want to kill the party outright. That is far too easy (and too good for them).

Sooo... they do a service to the world and get hosed for it?
 



Re: Re: Re: 101 bad things to happen to good PCs

Moe Ronalds said:


there are always bound to be reprecussions for messing with uber-powerful uber-evil uber-bad mojo.

Maybe they should then give the item to a bunch of halfling commoners, so they can toss it into a volcano. ;)
 

A creeping desire to see the artifact restored.

Body parts that start to rot, teeth decay, Charisma loss.

Random penalty to Stats.

A possessiveness for what the artifact once represented.

An unnatural craving hunger for insects/arachnids/vermin.

A tendancy to go berserk at the least expected monent, loosing control, at times of great stress.
 

For God's sake, just don't transport them to Gilligan's Island. I had a DM do that to us a long time ago in a campaign. It was annoying and stupid!!!

I'd say, create a chart for the characters to roll on, where something strange happens to them. Most of the items could be more roleplaying things, like they get a tail, or their voice deepens, but the ends could actually affect the character, like on a 1 they get a stat increase, but on a 10 they get a stat decrease. Just a thought.
 

It was a superhero game, but I ran something similar using the Staff of Moses.

Basically, at the moment the staff was destroyed, all the interested parties tried to grab it.

Heaven opened a gate and grabbed the top part of the staff.

Hell opened a gate and grabbed the bottom part of the staff.

The person holding it managed to keep one third of the staff.

Each of these parts was then taken off by the people who got them. They then started this big holy war trying to capture the other two pieces.

This was well and good, until the absence of the staff ended up unbalancing the fabric of the world. The party had to go to heaven and pinch some of it back. Which was a trifle ironic. The heroes turned up at the gates of heaven and freely admitted they were there to steal something. Although this wasn't as ugly as the portrait of Hell I managed to give them.

Taken from the druidic point of view, even evil artifacts are necessary sometimes.
 

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