Halivar
First Post
Help me out. I'm not a devious person, so I can't come up with a good list. I'm looking for 101 truly rat-bastard-y things for a DM to potentially pull on players (say that five times):
1. A player's cohort (if he's an NPC) is a spy for the BBEG; he betrays the party at a crucial moment.
2. A beholder in a hall of mirrors. Or a medusa. Or a basilisk.
3. Wandering exploding kitten bombs ("He looks so cute, and he radiates evocation; can we take him with us?").
4. Daern's Devouring Fortress. The first two uses are just the demo.
5. Magic scrolls with symbol of death/insanity/persuasion/etc. cast on them. Treasure itself should have a CR rating, too!
6. The BBEG is a five-year old kid. He has the Leadership feat and his cohort is a puppy. He wields a security blanket and a talisman of the sphere.
7. A mutant strain of "scoopies" develops that spreads via buff and cure spells.
8. The wizard's crystal ball is really a lich's item familiar. Hilarity and hijinx ensue. And pain; that, too.
9. The party's rogue is cursed with audible theme music. The DM should have a CD player and the Austin Powers soundtrack handy for Move Silently checks.
10. Half-dragon (red) trolls. Especially handy for the group without any acid.
The rest is left as an exercise to the reader. What have you done (serious or silly), or always wanted to do, to truly shaft the party?
1. A player's cohort (if he's an NPC) is a spy for the BBEG; he betrays the party at a crucial moment.
2. A beholder in a hall of mirrors. Or a medusa. Or a basilisk.
3. Wandering exploding kitten bombs ("He looks so cute, and he radiates evocation; can we take him with us?").
4. Daern's Devouring Fortress. The first two uses are just the demo.
5. Magic scrolls with symbol of death/insanity/persuasion/etc. cast on them. Treasure itself should have a CR rating, too!
6. The BBEG is a five-year old kid. He has the Leadership feat and his cohort is a puppy. He wields a security blanket and a talisman of the sphere.
7. A mutant strain of "scoopies" develops that spreads via buff and cure spells.
8. The wizard's crystal ball is really a lich's item familiar. Hilarity and hijinx ensue. And pain; that, too.
9. The party's rogue is cursed with audible theme music. The DM should have a CD player and the Austin Powers soundtrack handy for Move Silently checks.
10. Half-dragon (red) trolls. Especially handy for the group without any acid.
The rest is left as an exercise to the reader. What have you done (serious or silly), or always wanted to do, to truly shaft the party?