Hello, thanks to everyone who helped me make a weapon master many months ago. Needless to say he is dead, crushed by a 40 foot tall half earth elemental minotaur lord... Now I am thinking I want to play a rogue for the first time in 3e. We are using the 3.5 rules, and this is what I have come up with so far, as this is just the basic outline.
13th lvl Human Rogue
Hit Dice: 13d6+39 (81 HP)
Initiative: +5 (Dex)
Speed: 30 ft.
AC: 23 (+6 Dex, +6 Mithril Chain Shirt, +1 Ring of Protection)
Attacks: +16/+16/+11/+11 melee
Damage: 1d6+3 Short Sword
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Improved Evasion, Opportunist, Sneak Attack +7d6, Trap Finding, Trap Sense +4, Uncanny Dodge (Dex to AC, Cant be Flanked)
Saves: Fort +9, Ref +16, Will +7
Abilities: Str 10, Dex 20 (22), Con 14 (16), Int 14, Wis 12, Cha 8
Skills: Balance - 11, Bluff - 15, Climb - 5, Decipher Script - 7, Disable Device - 18, Escape Artist - 11, Hide - 22, Jump - 7, Listen - 17, Move Silently - 22, Open Lock - 17, Search - 16, Sense Motive - 11, Slight of Hand - 8, Spot - 17, Tumble - 24, Use Magic Device - 15, Use Rope - 7,
Feats: Combat Reflexes, Dual Strike, Improved Feint, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Finesse
Possessions: 2 +3 Short swords (46620g), +2 Mithril Chain Shirt (5100g), +2 Gloves of Dex (4000g), +2 Bracers of Con (4000g), +2 Cloak of Resistance (4000g), Ring of Protection +1 (2000g)
Basicly his schtick will be to flank oppontents to gain not only a really high attack bonus, but high damage with his 4 attacks a round. Flanking he will attack at +20/+20/+15/+15 for 1d6+3+7d6 damage. His high Int with skill points will help him to tumble, hide and sneak a round opponenents.
Considering Crippling strike. While the Str Loss looks nice on paper, I dont know if it will really be that useful. By the time it starts adding up to relevant numbers the guy I'm stabbin should be dead. Just 4 hits or so, for a -2 to hit/damage, would do on average 4d6+12+28d6 damage, avg to 126 damage.
For items... considering boots of speed, or striding and springing, gloves of storing so I can quick draw my weapons... Still have a decent ammount of money left. We generally get 2/3 of the reccommended ammount. I most likely will get a wand of healing, and some other wand, possibly invisibility? Need to put that UMD to use!
13th lvl Human Rogue
Hit Dice: 13d6+39 (81 HP)
Initiative: +5 (Dex)
Speed: 30 ft.
AC: 23 (+6 Dex, +6 Mithril Chain Shirt, +1 Ring of Protection)
Attacks: +16/+16/+11/+11 melee
Damage: 1d6+3 Short Sword
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Improved Evasion, Opportunist, Sneak Attack +7d6, Trap Finding, Trap Sense +4, Uncanny Dodge (Dex to AC, Cant be Flanked)
Saves: Fort +9, Ref +16, Will +7
Abilities: Str 10, Dex 20 (22), Con 14 (16), Int 14, Wis 12, Cha 8
Skills: Balance - 11, Bluff - 15, Climb - 5, Decipher Script - 7, Disable Device - 18, Escape Artist - 11, Hide - 22, Jump - 7, Listen - 17, Move Silently - 22, Open Lock - 17, Search - 16, Sense Motive - 11, Slight of Hand - 8, Spot - 17, Tumble - 24, Use Magic Device - 15, Use Rope - 7,
Feats: Combat Reflexes, Dual Strike, Improved Feint, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Finesse
Possessions: 2 +3 Short swords (46620g), +2 Mithril Chain Shirt (5100g), +2 Gloves of Dex (4000g), +2 Bracers of Con (4000g), +2 Cloak of Resistance (4000g), Ring of Protection +1 (2000g)
Basicly his schtick will be to flank oppontents to gain not only a really high attack bonus, but high damage with his 4 attacks a round. Flanking he will attack at +20/+20/+15/+15 for 1d6+3+7d6 damage. His high Int with skill points will help him to tumble, hide and sneak a round opponenents.
Considering Crippling strike. While the Str Loss looks nice on paper, I dont know if it will really be that useful. By the time it starts adding up to relevant numbers the guy I'm stabbin should be dead. Just 4 hits or so, for a -2 to hit/damage, would do on average 4d6+12+28d6 damage, avg to 126 damage.
For items... considering boots of speed, or striding and springing, gloves of storing so I can quick draw my weapons... Still have a decent ammount of money left. We generally get 2/3 of the reccommended ammount. I most likely will get a wand of healing, and some other wand, possibly invisibility? Need to put that UMD to use!
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