takasi said:
Here's what I would do, very quickly of course:
Milweather Shallowshadow
Male gnome illusionist 12
N Small humanoid (gnome)
Languages Common, Gnome, Elven, Sylvan
--------------------
AC 18, touch 12, flat-footed 16
hp 67 (12 HD)
Fort +7, Ref +5, Will +5
--------------------
Melee mwk dagger +5 (1d3-2 / 19-20)
Base Atk +6; Grp +4
Spells (CL 12th, ranged touch +1)
6th (2) - 2 Heightened Shadow Evocation
5th (3) - Heightened Phantasmal Killer, Heightened Shadow Conjuration, Shadow Evocation
4th (3) - Greater Invisibility, Phantasmal Killer, Shadow Conjuration
3rd (5) - Displacement, Haste, Fly, 2 Dispel Magic
2nd (5) - Invisibility, Mirror Image, Alter Self, Levitate, See Inivisibility
1st (5) - Charm Person, Color Spray, Silent Image, Disguise Self, Magic Missile
0 (4) - Detect Magic, read magic, disrupt undead, mage hand
Specialty Illusion; Banned School Necromancy
--------------------
Abilities Str 6, Dex 13, Con 16, Int 17, Wis 12, Cha 10
SQ summon familiar, speak with burrowing animals
Skills Concentration 15/+18, Spellcraft 15/+18, Decipher Script 15/+18, Knowledge (arcana) 15/+18, Knowledge (the planes) 15/+18
Feats Spell Focus (illusion), Scribe Scroll, Greater Spell Focus (illusion), Spell Penetration, Heighten Spell, Improved Counterspell, Empower Spell
Possessions masterwork dagger, bracers of armor +4, headband of intellect +2, amulet of natural armor +1, ring of protection +1, 1450 gp, spellbook
My point in this critique is not to beat you up about your NPC but to point out that there is a lot of work needed to make an NPC suitable for publishing. Also, making 3.5 characters and NPCs is very hard to do because of all the small bonuses hidden everywhere.
Comments:
* "A specialist wizard can prepare one additional spell of her specialty school per spell level each day". You're missing the extra spell per level.
* It's not clear based on the stats whether these include the stat enhancing items. If they do, then the NPC's Int is only 15 (before enhancement) meaning he can't cast 6th level spells. ("to learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level.")
* DC's aren't included with the spells. Any published adventure would include spell DCs, epecially on this NPC since he has Spell Focus (illusion), Greater Spell Focus (illusion), and an additional +1 DC since he's a gnome.
* The NPC doesn't possess a spell component spells. He can't cast any spell requiring material components.
* The NPC gets 5 feats for being 12th level, plus scribe scroll, plus two bonus metamagic feats for being a wizard (5th and 10th level). 5 + 1 + 2 = 8 feats, and you only have 7 listed. You're missing a feat.
* Your AC is too low for an NPC like this whose probably going to face a group of 8th - 10th level PCs. He has to be able to survive more than one round.
* Your AC calculations are off. The Touch AC is 13 (+1 Dex, +1 size, +1 deflection bonus from ring of protection)
* The base attack bonus is off. It is +6/+1 not just +6. The NPC can attack twice with the dagger, and it should be +6/+1 (1d3-2. NPC gets +6 base attack, +1 size modifier, +1 masterwork dagger, -2 strength modifier
* The ranged touch attack for spells is +7, not +1.
* Skills: relevent skills for which the NPC has bonuses but not ranks should be listed. Listen (+2 racial), Hide (+4 size).
* Skill Synergies: His ranks in Knowledge (Aracana) gives him a +2 to his spellcraft skill.
* Missing racial ability: Low light vision is not listed, plus the rest of his spell-like abilities: " gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation."
* His grapple check is +0. Base attack bonus (+6) plus Strength modifier (-2) plus special size modifier (-4).
* (oh my gosh is this next one is picky). The NPCs encumberance level is at Heavy Load. There are 50 coins per pound of weight, so he's carrying around 29 pounds of coins. Spellbook=3lbs, dagger=1lb. You don't list clothes (eewww!) but assuming he has some that's another 4-6 lbs. The load for a small creature is 3/4 the listed value on the chart so it's - Light Load=15 lb. or less, Medium Load=16-30 lb., Heavy Load=31-45 lb. The NPC is currently carrying a Heavy Load, meaning he has a max dex bonus of +1, a physical skill penalty of -6, and a movement of only 15 ft.