bgardner said:
12th level wizard NPC, specialist (your choice). Gnome. Assume he's the big bad NPC at the end of the module and he's ready to fight the PCs!
Here's what I would do, very quickly of course:
Milweather Shallowshadow
Male gnome illusionist 12
N Small humanoid (gnome)
Languages Common, Gnome, Elven, Sylvan
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AC 18, touch 12, flat-footed 16
hp 67 (12 HD)
Fort +7, Ref +5, Will +5
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Melee mwk dagger +5 (1d3-2 / 19-20)
Base Atk +6; Grp +4
Spells (CL 12th, ranged touch +1)
6th (2) - 2 Heightened Shadow Evocation
5th (3) - Heightened Phantasmal Killer, Heightened Shadow Conjuration, Shadow Evocation
4th (3) - Greater Invisibility, Phantasmal Killer, Shadow Conjuration
3rd (5) - Displacement, Haste, Fly, 2 Dispel Magic
2nd (5) - Invisibility, Mirror Image, Alter Self, Levitate, See Inivisibility
1st (5) - Charm Person, Color Spray, Silent Image, Disguise Self, Magic Missile
0 (4) - Detect Magic, read magic, disrupt undead, mage hand
Specialty Illusion; Banned School Necromancy
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Abilities Str 6, Dex 13, Con 16, Int 17, Wis 12, Cha 10
SQ summon familiar, speak with burrowing animals
Skills Concentration 15/+18, Spellcraft 15/+18, Decipher Script 15/+18, Knowledge (arcana) 15/+18, Knowledge (the planes) 15/+18
Feats Spell Focus (illusion), Scribe Scroll, Greater Spell Focus (illusion), Spell Penetration, Heighten Spell, Improved Counterspell, Empower Spell
Possessions masterwork dagger, bracers of armor +4, headband of intellect +2, amulet of natural armor +1, ring of protection +1, 1450 gp, spellbook