1E help!


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DungeonMaester said:
won't touch that one then. Although I did have inch to square conversation rate. i think it came when I measured a box to see how many inches it was. 1''- 5 feet. So lets see...10'' would be 5 squares or 25 feet.
? I think we are in agreement, or maybe my memory is way off. But IIRC, in 1e movement is listed as "inches". For example, human movement rate = 12", where 1"=10 feet indoors, but 1"=10 yards outdoors. So you had these different rates based on being indoors or out. Rarely seen it make any difference, but two of firend I played with in high school were on the track team, and I backpacked, so we always had a real world knowledge on movement rates to use. Now we have the internet.



I checked pg 39 on time, and it says each combatant gets 1 min in a round with ten round for ten min full circle. With in the 1 min action you get segments, which each segment representing 6 seconds in a round. Thus, a spell which is 10 segments takes a min to cast, or a full round action.
Yep that's the idea. Other aspects of spell segments are in the PHB after the spells. But again, if you use the 2D6 initiative you're all set. One initiative variant I recall was adding spell casting time in segements to an initiative roll, with your 2D6 appraoch that might scale nicely.


if the monk dropped the stick for open hand attack, he could be the strongest character of the group. making saving throw to deflect any attack is really nice. This is..despite not using weapons armor.
One I'm thinking the monks attack on the thief table as dcas noted, I guess I missed the errata that they get the cleric table. Part of the low power was the d4 hit dice for monks, again recollection and this may have been changed in later printings. I agree that at mid-higher levels monks are a strong class, just at level 1 they (IMO) are not as strong as the cleric. A cleric with a good wisdom can start off with several spells, use armor and nice damaging weapons. And if role-playing is part of it, an organization to back him up if he is in good standing, what's not to like? :)


That is what ready shield/Stand defensively is for. Extra attack where you have to roll a nat 20 pretty much, or bump you ac so you are harder to hit.
---Rusty
OK. I think I'm seeing the trade offs here. Sounds good, I'd like to hear how it plays.
 

Rothe said:
? I think we are in agreement, or maybe my memory is way off. But IIRC, in 1e movement is listed as "inches". For example, human movement rate = 12", where 1"=10 feet indoors, but 1"=10 yards outdoors. So you had these different rates based on being indoors or out. Rarely seen it make any difference, but two of firend I played with in high school were on the track team, and I backpacked, so we always had a real world knowledge on movement rates to use. Now we have the internet.

By my math, we could be on the same page. I measured a 5 foot square on a ruler, and it came to be a half inch. For tabletop play, we did not use maps, rather terrain from varouis wargames, and used the inch to square conversion.


Yep that's the idea. Other aspects of spell segments are in the PHB after the spells. But again, if you use the 2D6 initiative you're all set. One initiative variant I recall was adding spell casting time in segements to an initiative roll, with your 2D6 appraoch that might scale nicely.

Hum. I think i will stick to Raw for casting thus far.

One I'm thinking the monks attack on the thief table as dcas noted, I guess I missed the errata that they get the cleric table. Part of the low power was the d4 hit dice for monks, again recollection and this may have been changed in later printings. I agree that at mid-higher levels monks are a strong class, just at level 1 they (IMO) are not as strong as the cleric. A cleric with a good wisdom can start off with several spells, use armor and nice damaging weapons. And if role-playing is part of it, an organization to back him up if he is in good standing, what's not to like? :)

not sure on that one, I thought the open hand table functioned like Flurry of blows of 3.5 which means for any weapon they are prof. in, can be used on this table, and non monk weapons are 1/round.



OK. I think I'm seeing the trade offs here. Sounds good, I'd like to hear how it plays.

I'll do a write up of our next session, which will not be for a while though.

---Rusty
 

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