Contributing to this was the fact that some feats where pretty prohibitive. Take for example feats along the lines of "Sea Legs" - suddenly if your character concept was based on being a sailor, you essentially had to spend a feat upon it or be ludicrously penalised.
While the core pretty much avoided this, a lot of Splatbooks (Particularly 3rd party ones) spent more time punishing you for playing your concept than actually supporting you.
Yea, I had a real problem with this too. And the slippery slope that the bad 3rd party 3.x splat books went down bugged me as well.
Korgoth said:
In old school play you challenge the player, not the character. In new school play, puzzles, riddles, tricks, traps and all the meat of exploration are solved by high dice rolls. Suspicious room? Search check. Dodgy NPC? Sense Motive check. Cryptic inscription? Knowledge Whatever check. In old school play, rather than rolling dice for those things you give your gray matter a go.
There is some truth to this, I will agree. Though I am not sure if 1e (and 2e) or 4e (and 4e) were "better" than one way or the other.
In 1e thieves still had a Find/Remove traps percentage. Now it's a search roll.
And even in 1e there were times when my players would gloss over all the poking around a room and just say "I search the whole room" so that they didn't need to go:
I search the altar. (roll percentage) Nope, nothing there.
I search behind the tapestry. (roll percentage) Nope, nothing there.
I search the front pew. (roll percentage) Nope, nothing there.
I search the second pew. (roll percentage) Nope, nothing there.
[players looking at each other, in frustration, big sighs all around].
OK, well then I search the unholy water dish. (roll percentage) Nope, nothing there.
How about I search that rug on the floor (roll percentage, a bad roll) Nope, nothing there [even though that's where the secret door was].
And before anyone says that this didn't happen in their games, then remember that this was the way it was supposed to work in 1e, so you were house ruling this.