1st Edition AD&D: Greyhawk (Full)


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If you have room for one more I am interested and would play a human/cleric (What else :p).

I don't have the books this minute but it seems I can buy a used PHB for $3.05 and a used UA for $6.67 probably the cheapest I ever spent to play D&D LOL.

HM
 

Looks good, InVinoVeritas. Just so you are aware, the way I run Greyhawk, followers of Mayaheine and Pelor are generally considered to be members of the same religion. Mayaheine is regarded by most as something akin to a patron saint, although those within the church grant her a slightly more elevated status. Even a cleric of Mayaheine would have to acknowledge the greater power of Pelor over his or her own patron. So your character might end up receiving direction or assistance from clerics of both deities and would be expected to respect the wishes of both equally.

There's more room, Holyman. I'll probably take up to six players. Depends on interest.
 



Anyone else interested? After looking over the group it would probably be a good idea to add a magic-user or at the very least an illusionist.
 

Here's my PC, Luth Serrick.
As an aside, I'd probably be playing a MU if we weren't starting at level 1. They just get too few spells.


Luth Serrick
NG Human Ranger

die rolls are here
STR 17 +1 hit +1 dmg +50 carry 1-3 doors 13% BB/LG
INT 17 +6 lang
WIS 17 +3 mental saves
DEX 12 +0 React/Att +0 Def Adj
CON 13 +0 hp 85% s/s 90% Res Sur
CHA 14 6 Hench +5% loyalty +10% React Adj
COM 8

hp: 12
starting gp 70
THAC0: 20

Attacks:
Longsword: +2 hit / +3 dmg 1d8/1d12
Club: +1 hit / +1 dmg 1d6/1d3

Saves:
rod/staff/wand: 16
breath: 17
death/para/poison: 14
pet/poly: 15
spells: 17

AC: 5 (scale armor + small shield)

Class abilities:
+1/lvl damage vs. giant class monsters
Surprise 1-3 on 1d6
Be surprised 1 on 1d6
Tracking (too detailed to include here)
Must be Good alignment
Can't hire men-at-arms, etc. until 8th level
Only three rangers in any one party
Can only own what they can carry

Languages: Common, Alignment, Dwarvish, Hobgoblin, Kobold, Lizardman, Orcish, Suel

Equipment:
Scale armor (45 gp)
Longsword and scabbard (15 gp)
Small wooden shield (1 gp)
Dagger and scabbard (2 gp)
backpack (2 gp)
50 ft. rope (0.2 gp)
1 week rations (3 gp)
20 torches (0.1 gp)
Club (free, I think)

Weapon proficiencies:
Longsword, Spec Longsword, Club
 

Is there a place for a dwarf fighter? I'll like to play, although I don't know the basics of this edition. If someone could help me out, I'll be pleased.
I rolled the Method 2, and the scores should be, in order:
14, 16, 13, 9, 11, 16 So I'll like to arrange them as this
Str 16 Dex 14 Con 16 Int 13 Wis 11 Cha 9
 

A dwarf fighter could easily be arranged, although I'm disappointed that there has been a general lack of interest in the magical classes. When I roll up magic wands and staves there is going to be no one to use them.

And from what I can tell, Voda Vosa, your scores should be 16, 16, 14, 13, 13, 11. You take the highest six rolls out of twelve.
 


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