Here's my PC, Luth Serrick.
As an aside, I'd probably be playing a MU if we weren't starting at level 1. They just get too few spells.
Luth Serrick
NG Human Ranger
die rolls are here
STR 17 +1 hit +1 dmg +50 carry 1-3 doors 13% BB/LG
INT 17 +6 lang
WIS 17 +3 mental saves
DEX 12 +0 React/Att +0 Def Adj
CON 13 +0 hp 85% s/s 90% Res Sur
CHA 14 6 Hench +5% loyalty +10% React Adj
COM 8
hp:
12
starting gp
70
THAC0: 20
Attacks:
Longsword: +2 hit / +3 dmg 1d8/1d12
Club: +1 hit / +1 dmg 1d6/1d3
Saves:
rod/staff/wand: 16
breath: 17
death/para/poison: 14
pet/poly: 15
spells: 17
AC: 5 (scale armor + small shield)
Class abilities:
+1/lvl damage vs. giant class monsters
Surprise 1-3 on 1d6
Be surprised 1 on 1d6
Tracking (too detailed to include here)
Must be Good alignment
Can't hire men-at-arms, etc. until 8th level
Only three rangers in any one party
Can only own what they can carry
Languages: Common, Alignment, Dwarvish, Hobgoblin, Kobold, Lizardman, Orcish, Suel
Equipment:
Scale armor (45 gp)
Longsword and scabbard (15 gp)
Small wooden shield (1 gp)
Dagger and scabbard (2 gp)
backpack (2 gp)
50 ft. rope (0.2 gp)
1 week rations (3 gp)
20 torches (0.1 gp)
Club (free, I think)
Weapon proficiencies:
Longsword, Spec Longsword, Club