1st Edition AD&D: Greyhawk (Full)

Oh I thought that was made pair wise, not over the entire pool of rolls.
I could try a wizard/fighter if that thing exists.


It does for elves and half-elves. Possibly fighter/illusionist for gnomes can't remember of the top of my head. Or a halfelf could even be a cleric/magic-user.
 

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Looking at OSRIC (I'm afb), you could be an elven Fighter/mage, thief/mage, or fighter/mage/thief; Gnome figher/illusionist or illusionist/thief; half-elf cleric/mage, fighter/mage, mage/thief, cleric/fighter/mage, or fighter/mage/thief.

Dwarves don't make good arcanists, so they can't multiclass with magic-user or illusionist. With another melee character showing up, I'm happy to switch to fill the remaining gaps. I'm thinking MU or illusionist and thief, which means Gnome, Elf, or half-elf. I'm more familiar with the rules after having made-up Luth, so hopefully I'll be able to go faster this time.
 



The grey elf entry in Unearthed Arcana is a little unclear. Do they get +1 int, +1 dex, and -1 con, or +1 int and -1 con, or just +1 int?
 

My take on it is they recieve a +1 int and no other stat modifiers. If you look at the wood elf they listed the +1 for strength and -1 for intelligence, so gray elves get no drawback I guess.

My two coppers.

HM
 

Yeah, dwarves can't be mages. As a side note, I strongly prefer the term "mage" over the overly generic-sounding "magic-user." Dwarves can be fighters, thieves, assassins, or fighter/thieves. I believe UA also opened up the possibility for dwarf clerics too. Only humans, elves, and half-elves can be mages. Gnomes and humans can also be illusionists. And gnomes alone can multiclass as either illusionist/thief or illusionist/fighter.

I am not using OSRIC, although I understand there are a lot of similarities between OSRIC and AD&D. I have read through the OSRIC 2.0, even ran a short campaign for my tabletop group with the rules, but I prefer AD&D.

pneumatik, if you want to play a fighter/mage, you will have to change your race to elf or half-elf, which means you have to re-roll your scores. Although since you already rolled up a ranger, I'd prefer you stick with that unless you've thought it over and would prefer something else.

Re: gray elves. They share all the same traits as high elves. In addition they receive +1 to intelligence. Note, however that gray elves are insular. While I will allow them, I would urge you to consider one of the more common races first. Most of the world's gray elves live within the isolationist elven nation of Celene and disdain having contact with non-elves. If you want to play an elf you will have the most role-playing opportunities with a high elf because they are the most socially acceptable of the elven races. I probably wouldn't allow more than one of the less common subraces in the group at once since that would just be too bizarre.
 

Would we be allowed sometime during our adventuring to hire a "mage"? I was thinking cleric/mage for a minute there. But by the time I would get 3,000xp and hit level 2 for my cleric half I could be a LVL 3 and cast 2nd lvl spells.

If we can hire out I would suggest that be the way, sleep is to powerful at low levels not to have at least an NPC able to cast it for us.

Oh got some pdf's of PHB and UA and I rolled my stats for my human cleric getting it together now.

HM
 

Well I mostly need someone to make my character since I don't own the rules. I can take choices if they are presented. In general therms I want a sturdy walking, insulting, drinking fighting, killing bearded barrel. Yeah, a stereotype, so what? =)
 

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