Where d'you hear this? Hints so far indicate it's about the past civilizations of central Faerûn.Derulbaskul said:Ancient Empires will cover Mulhorand, Unther and Chessenta. As such, it will be an update the 1E product, Old Empires (the product that introduced me to FR).
Everything that's not combat and casting spells, which is a LOT of stuff. I think there's a truckload of material that could be written about skill use alone; skills get way overlooked in D&D, or at least the games that I play in. How about introducing a PC version of a class like the Expert? That would rawk.Li Shenron said:...what is left of Rogue and Bard which could not be covered in the first 3 books?
qstor said:D20 Past? A victorian/old west book? ala boot hill and Masque of the Red death?
I was hoping the next d20 Modern setting was for the Psionics setting.
Mike
Why should this come as a surprise? It's a campaign setting. This is what publishers do with campaign settings. Midnight has a creature book, and a magic book, and a player's book, as does Kalamar, as does Dawnforge, as does Scarred Lands, as will Iron Kingdoms, etc, etc.FireLance said:Good grief, I was joking when I speculated about Races of Eberron. What's next, Magic of Eberron? Player's Guide to Eberron?
I'm guessing d20 Past will not be a setting, but rather a general sourcebook for campaigns set in the past, the same way that d20 Future is a general guide to using the d20M engine for all things SF.qstor said:I was hoping the next d20 Modern setting was for the Psionics setting.
reanjr said:While it may be true that you can find many things in those books that apply to Rogues/Bards...
Faraer said:Hints so far indicate it's (Ancient Empires) about the past civilizations of central Faerûn.
Hmmm, well, hadn't seen that before. Uh, in that case--yeah, we are doing a book called Ancient Empires. The authors are Travis Stout and Ed Bonny. I handled the mechanical development work on the book, while Eric Boyd and George Krashos handled a Herculean job of continuity-checking and tweaking.
The main features of the book include:
- A chapter on feats and prestige classes themed around ancient empires.
- A chapter on monsters you often find in or around ancient ruins (which, coincidentally enough, is pretty much the PGtoF's cut monster chapter, with a few new additons).
- A chapter each on half-a-dozen key eras/regions/groupings of fallen empires.
- A number of ready-to-play adventure sites themed around the ruins.
- A brief look at some of the more important "dead" gods, and (at last) a mechanical explanation for why some still have clerics running around.
- A map of Faerun as it appeared in -676 DR, 2000 years ago.
For the Humanoids and Monstrous Humanoids, the Races of ... Books should fit the niche. I could actually see a book about elementals. Oozes might end up in the Codex Anathema, while plants, vermin, animals and magical beasts together might be in a book together - Fantastic Flora and Fauna?reanjr said:I think we can probably assume Humanoids and Animals will NOT get their own book. I'd probably add to that Elementals (too limited in context), Oozes, Plants, and Vermin.
Really strange, indeed. I highly doubt that WotC will put out a paperback anytime soon outside of adventures. Most likely Amazon is wrong on that count. (And it would be the shortest d20 Modern book to date - Modern and UA at 320, Future and MM at 224, and Weapons Locker at 192. Not that this means much.)Cold0 said:d20 Past
Product Details
Paperback: 96 pages ??? Really strange![]()
Publisher: Wizards of the Coast; (April 16, 2005)
ISBN: 0786936568