FitzTheRuke
Legend
Oh yeah, I think if you look back, my first comment was something along the lines of, "I wonder what they intend us to use that for, exactly?"True, but I think this also allows for quicker set-ups in a 1v1 situation, or a situation where a monster grabs something from the player and they want to know if they are fast enough to catch it, or if you have the common situation of more waves coming into the battle, you can just have the passive initiative state when people go.
And if you want to shake things up, then rolling is there for you.
What you describe here is the kind of thing I expect - like you say, rather than rolling off, just have PCs roll to beat when there's a quick question as to who-goes-first.