D&D (2024) 2024 PHB Feats and Misc discussion


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Regarding the new rules for crits, I don't think that they can really be evaluated without reading the new classes. For example, maybe rouges compensate the nerf in some other way, but without looking at the playtest rogue, it's hard to form an opinion.
It's possible that a dead rogue level gets a class feature that lets rogue roll seak attack dice on crits.
 

I'd like to quote the playtest packet:

"Power Level. The character options you read here might be more or less powerful than options in the Player’s Handbook (2014). If a design survives playtesting, we adjust its power to the desirable level before official publication. This means an option could be more or less powerful in its final form."

That's not to say that discussion of feats being of variable desirability is of no use. (Quite the contrary, hammer this naughty word out and make sure to tell them in the survey!) Rather, it's just a gentle reminder that they do know everything isn't pitch perfect and these are not necessarily the feats' final forms. 😉
After Tasha's playtest, they decided that having rangers with Hunter's mark without concentration would break the game and then they added Twilight cleric as "perfectly balanced" sub-class...

Let's just say that when it comes to themes and "feel" of the game, they did great job with 5E, but when it comes to balance and numbers, they don't have a clue, because if they do, they would not waste time writing Crafter, Musician and Savage attacker in this form.
They are not worth half a feat, yet they have audacity to make them full feats.
 

As I said in the other thread. On its own it seems unnecessarily complicated. But now the feat has something nice for a monk.
You might reroll d10s.

As if the designers put more thought into the documents than the casual reader.
yes, I can see monks doing cartwheels for an entire day to pick this over Alert or Tough or Lucky
 


yes, I can see monks doing cartwheels for an entire day to pick this over Alert or Tough or Lucky

I think you did not understand the Idea of a playtest.
If you think alert and lucky is too strong, just give that feedback.

Also the tavern brawler has other nice things for the monk. Shoving with a normal hit seems quite strong, it is a free disengage. Also clubs are monk weapons, so now furniture are monk weapons. But hey, dumb feat...
 


I think you did not understand the Idea of a playtest.
If you think alert and lucky is too strong, just give that feedback.

Also the tavern brawler has other nice things for the monk. Shoving with a normal hit seems quite strong, it is a free disengage. Also clubs are monk weapons, so now furniture are monk weapons. But hey, dumb feat...
I know what the idea of playtest is. And I will trash this feats as soon it comes up.

They are making same mistake. Putting combat feats and noncombat feats in same resource pool.

If 1st level feat(and maybe extra 4th level feat) options have only Skilled, Skill expert, Prodigy, every skill feat from UA, this various tool feats, Chef and similar feats, I would be 100% for it.

But, as soon you put Alert, Tough and Lucky vs. Crafter and Musician, there is no choice here.
 

I know what the idea of playtest is. And I will trash this feats as soon it comes up.

They are making same mistake. Putting combat feats and noncombat feats in same resource pool.

If 1st level feat(and maybe extra 4th level feat) options have only Skilled, Skill expert, Prodigy, every skill feat from UA, this various tool feats, Chef and similar feats, I would be 100% for it.

But, as soon you put Alert, Tough and Lucky vs. Crafter and Musician, there is no choice here.

I think you misjudge tavern brawler. But I genrally agree to your second last paragraph.
Lucky is way to good as written. Tough is borderline ok, as its benefit is mainly passive and does not help with regenerating over the day. Alert is okish. It starts getting really good later on, swapping initiative is rather a group benefit.
Musician is better than you give it credit for. It comes close to lucky.
 


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