D&D (2024) 2024 PHB Feats and Misc discussion

I would rather have that Shove on Bonus action:
Here is my take on it:
+1 str, dex or con
1d6 unarmed
As Bonus action you can make one Unarmed attack or 5ft shove or prone.

Urgh. Does not work woth monk at all.
Also:I think I have not seen bonus action mentioned in the document anywhere.
 

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Urgh. Does not work woth monk at all.
Also:I think I have not seen bonus action mentioned in the document anywhere.
It's mentioned in the ardling writeup.
Angelic Flight. As a Bonus Action, you sprout
spectral wings for a moment and fly up to a
number of feet equal to your Speed. If you are in
the air at the end of this movement, you fall if
nothing is holding you aloft.
You can use this Bonus Action a number of
times equal to your Proficiency Bonus, and you
regain all expended uses when you finish a Long
Rest.*

And, on that subject, they've apparently re-nerfed Dragon Breath. Le sigh. Metallic, Chromatic, and Gem Dragonborn were nice while they lasted...
 

Urgh. Does not work woth monk at all.
Also:I think I have not seen bonus action mentioned in the document anywhere.
It should not work on monk at all.
Monk is better version of that feat.

Same as that awful weapon proficiency feat does not work on fighter as fighter has all weapon proficiencies.
But hey, I turned it into half feat so it works for monk somehow.
 

It should not work on monk at all.
Monk is better version of that feat.
One thing they said about these starter feats is they want them to also work for characters whose schtick matches the feat. So they would want Tavern Brawler to be useful for a Monk.

And I almost fairly certain that they will not give bonus +1s to any of these Level 1 feats because they are only going to be used by characters who are already gaining +2/+1 from their chargen.
 

The hard part about divining how useful feats like Crafter are is whether there are going to be any real changes to the whole Tool proficiency system. The UA does mention that if you have a Tool and a Skill that are both applicable to a situation that you get to both add your prof bonus and roll with Advantage (I presume this comes out of Tasha's?)... but if that's the case I'd want a strong list of which Tool Profs are meant to match up with which Skills (without needing to refer back to Tasha's). Because if some Tools have natural matches and thus give the player Advantage when they use them (like Herbalism Kit and Nature, and Musical Instrument and Performance)... but other don't (like what Skill does Carpenter's Tool's match up to when building a crate, and without an Engineering skill can Thieve's Tools ever grant Advantage)... then for my money the Tool Proficiencies again won't be that great a system and I probably will strike them from my game.

Not that I would have a problem doing that... but I figure if they're still stayng in on Tools, I'd certainly prefer a bit of a system punch-up for them given the choice. This'll be one of the things I'll be talking about in the survey when it comes.
 


I haven't been using feats in my 5e game and I'd prefer to leave them out of the core rules. Getting rid of feats (making them optional) was one of my favourite things about 5e.

Looks like that's no longer going to be the case. sigh :(
I am curious about that. The only data the we have seen has shown previously that a lot of people didn't use feats. I wonder if that has changed with all the new people that have come to D&D. I noticed they didn't really clarify that feats are optional or not in the videos. Two other thoughts:
  1. They describe feats as being like class features that any class can take. Which I am fine with. But class features make a class stronger. To keep classes balanced with 2014 classes something would need to give if feats are default. So...
  2. Will ASI in character advancement go away or become optional? So right now feats or optional to default ASI. Maybe now ASI will be optional to Feat default. So you can still have Featless D&D However, that seems more difficult with level gated Feats.
 

Xanathar's actually I believe. It suggests the DM is the arbiter of what matches up situationally.
Thanks! Knew it was one of the two, just couldn't remember which book. I will say though that even all the stuff they put in Xanathar's about Tools did not fix the system enough to my liking that I went back to the book's system. I still strip Tool profs from my game and add/change my Skills list to cover the holes I don't like.
 

One thing they said about these starter feats is they want them to also work for characters whose schtick matches the feat. So they would want Tavern Brawler to be useful for a Monk.

And I almost fairly certain that they will not give bonus +1s to any of these Level 1 feats because they are only going to be used by characters who are already gaining +2/+1 from their chargen.
Fair enough.

Then the feat needs something more.

I.E.
to be equal to fighting style atleast
1d6 unarmed(1d8 if both arms free)
Shove: as described
Furniture: as described

If you have unarmed strike from any other source, raise the higher damage by one step.
I.E. 11th level monk with this feat would have 1d10(d12 if both hands free) damage instead of d8.
 

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