Chaosmancer
Legend
You're basically saying "because our group made it work it's not a problem to anyone". Not very persuasive.
Also, I suspect your DM is working hard in order to set up those difficult fights, and a DM working that hard is a luxury few groups can enjoy.
Point is: do you want to argue you need Shield as-is to enjoy the game?
I suspect you would have just as much fun even without these extreme builds, your DM would need to work less hard to challenge you in combat, and many many people would be ridden of the Shield headache once and for all.
[snip]
In the same way, I would have loved it if Shield was available only to the low AC builds it was created for.
You keep saying that Shield should only be available for the builds it was created for... but those are exactly the builds I'm talking about. Bladesingers are WIZARDS. Shield was designed for WIZARDS. So Shield is being used exactly for who it was created for in that instance. Eldritch Knights in 2014 were limited to abjuration and evocation spells. Shield is a level 1 Abjuration spell. In the 2014 PHB it is one of only four 1st level Abjuration spells. The others being Mage Armor (clearly not something the Eldritch Knight was supposed to take), Alarm and Protection from Good and Evil. Clearly they were meant to use Shield.
So... I'm confused. Should we rewrite the Bladesinger to say that it is the only Wizard who is forbidden from casting Shield? Should the Eldritch Knight have never been giving Abjuration spells? How are we supposed to limit the spell to "only those it was created for" when it is clear the Bladesinger and Eldritch Knight were designed to have access to it?
The thing I'm arguing is that... I think people are exaggerating the problem. Whether it is because they only have two combats in a day and so the Eldritch Knight is able to shield every single attack that would land against them, or because they prefer to exclusively use monsters that make attack rolls instead of saves, I don't know. But people keep claiming "an AC of 27 for 1 round was never intended!!" while I'm looking at the actual initial designs and thinking... actually it was. Unless you think the Bladesinger was designed with the designers never once thinking a wizard would take mage armor and shield, two classic and iconic wizard spells, or that they didn't realize Shield was an abjuration spell when they gave those spells to the Eldritch Knight.
And at the end of the day, if a heavily armored magical knight is able to spend 1 round being unhittable... that's exactly what the player was building their character to accomplish. They achieved their goal, that is a good thing. And if you desperately need to cause hp damage to them despite that... use a saving throw. But a tank successfully styming attacks against them is the build working as intended.