D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

Each day this week, Wizards of the Coast will be releasing a new live-streamed preview video based on the upcoming Player's Handbook. The first is entitled Everything You Need To Know and you can watch it live below (or, if you missed it, you should be able to watch it from the start afterwards). The video focuses on weapon mastery and character origins.


There will be new videos on Wednesday, Thursday, and Friday this week, focusing on the Fighter, the Paladin, and the Barbarian, with (presumably) more in the coming weeks.
 

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To much to hope the 5 sample adventures make up some sort of site based sandbox. Bonus points if they are based on the sample dungeons from older editions.
Well, dunno about the Advebtures, but they do seem to be setting up Greyhawk as an example base of operations: it wouldn't surprise me if thst links together.
 

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weapons designs are again terrible,

could they get like one person that had more than 27 seconds of HEMA training to tell them that swords, axes and hammers do not look like that. Or a professor of medieval history?
Nah, LARPing is more fun.

Expecting D&D weapons and their use to be historically accurate is something that matters to very few players. It's like when I go off about how firearms are depicted in movies, novels, and games; or when I go off about torches. I've collected a lot of eye rolls over my gaming life and have found eyerolls are poor currency for investing in a fun time.

Personally I think TTRPGs were invented by wargamers who got tired of game prep involving doctoral levels of research.
 


I saw this happen again and again when a new MMORPG expansion was coming, and I saw it happen throughout the entire last couple of years of them working on Revised 5e. People get their information through a game of Internet Telephone, and make up their own details to fill in the blanks, and then get very upset when the actual facts turn out to be different.
Yeah, people making things up, then start believing the thing they made up, and then get angry about the thing that they made up is pretty matter of course for this timeline.
 





Those look equally unrealistic to me, and similar weight. The top one just has a spike in one end instead of being blunt on both sides, which could clash with it only dealing bludgeoning damage instead of a choice of bludgeoning or piercing.
That's primarily why I feel that slashing/piercing/bludgeoning shouldn't be damage types—there are several weapons that are designed with multiple functions.
 

That's primarily why I feel that slashing/piercing/bludgeoning shouldn't be damage types—there are several weapons that are designed with multiple functions.
Yeah, there are vanishingly few cases in 5e 2014 where bludgeoning, piercing, and slashing aren’t functionally interchangeable, which means they’re only there for flavor. Which would be fine, but then why not let them do multiple types when it makes sense?
 

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