D&D (2024) 2024 Spell Changes

Amrûnril

Adventurer
Sure it was.

Quicken cast Cloud of Daggers next to the enemy. Push them in for damage. And then they take damage again at the start of their turn without being able to respond.

Now you cast it on them for damage, and have till the end of their turn to move out.


Note, allies can still push them out and back in.
Ah, it looks like I was misreading "a turn" as "its turn", so I hadn't considered the forced movement perspective.

Forced movement doesn’t trigger damage in 2014. The “enter the area” has to be part of the creature’s normal, voluntary movment
I don't think this is clear in the 2014 RAW, but it does seem like the most elegant solution: a target takes damage at most to once per round, either at the start of the its turn or during its movement.
 

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Sir Brennen

Legend
Ah, it looks like I was misreading "a turn" as "its turn", so I hadn't considered the forced movement perspective.


I don't think this is clear in the 2014 RAW, but it does seem like the most elegant solution: a target takes damage at most to once per round, either at the start of the its turn or during its movement.
I removed my post, because even though its not clear in the text, its been clarified in Sage Advice that “moving into” and “entering” are not the same. The first has to be voluntary, typically part of a creature’s normal movement, where “entering” does not unless the spell says otherwise. So you can push someone into a (2014) cloud of daggers and they would take damage twice before they could move out.
 

Minigiant

Legend
Supporter
It's a first level spell! And you're going to get many attacks. You will likely get two regular attacks and one bonus action attack for most of your adventuring career. So aside from the first round where you will cast the spell as a bonus action, it should apply to three attacks each round and possible an opportunity attack. Seems like a pretty decent first level spell.
Like I said, it requires a level of build set up and in game time that will not be as useful until high levels.
 

mellored

Legend
Like I said, it requires a level of build set up and in game time that will not be as useful until high levels.
It's no longer concentration. So it will stack.

Meaning if you want to really lay it out. Something like...

Conjure minor elemental + divine favor + shillelagh + smite
 







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