The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
It is in the concept art, but much smaller:
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You can also see it in the update Tiamat image, but again smaller:
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I've wondered the same thing, here was my solution:I wonder how this (likely final) removal of Legendary Actions will affect Mythic monsters. Maybe their future is something like the Gem Greatwyrm's Mass Telekinesis action or the Cradles/Scions from Bigby's?
I mean, three rends can simply equal claw/claw/bite, and the Reaction ones can be tail or further claw attacks (I'd make any declared tail attack to be bludgeoning through). I wonder if there's flavor text that we haven't seen to reflect this.I was just reading some posts about the 2024 ancient green dragon on redit and they were in general much more favorable than here. In particular there was a lot of love for rend and how it was much easier and flexible than the old claw/bite/tail.
I may be changing my opinion of rend. Though I still think there is a need to give a suggestion on how to flavor / revise it to be different types of attacks. I am definitely going to put some thought into this.
That's how I would do it myself. The rend is a generic enough description that I can flavor it how I want round to round. Frist round the dragon cuts into the party with its claws and slams them with a wing. Next round, a party member takes a bite, and is crushed down by the dragon's jaws (the other two attacks) barely able to get out of its mouth before being swallowed!I mean, three rends can simply equal claw/claw/bite
You could do all of that with separate claw, bite, wing, and tail attacks too.That's how I would do it myself. The rend is a generic enough description that I can flavor it how I want round to round. Frist round the dragon cuts into the party with its claws and slams them with a wing. Next round, a party member takes a bite, and is crushed down by the dragon's jaws (the other two attacks) barely able to get out of its mouth before being swallowed!
You now have a lot more flavor flexibility in what the attacks represent.
Yes, I don't have any concern about me using rend, i am concerned about new DMs who may not be willing to improvise like that. I have a host of things I can think to do to modify rend on the fly to make it feel like a bite, claw, tail, or wing attack, but I think a lot of DMs don't have that tool kit / experience to pull it off.I mean, three rends can simply equal claw/claw/bite, and the Reaction ones can be tail or further claw attacks (I'd make any declared tail attack to be bludgeoning through). I wonder if there's flavor text that we haven't seen to reflect this.
Adult and older dragons should be high(ish) level solo boss monsters. They don't need to be super noob friendly. When you face one, you've presumably already played through several levels. And as they're often fought as solo, the GM needs to only worry about this one statblock, so it can be more complex.Yep, I can't think of way to make this (rend) work and not make it more difficult for new DMs.